Actions/Abilities/Traits: (Pathfinder 2e)
Ability
Consecration Vulnerability
An etioling in a place of worship dedicated to a non-evil deity or on sacred ground, such as an area blessed by sanctified ground, is slowed 1.
Ability
Death Gasp
(divine, necromancy) The etioling draws in a deep breath and holds it, temporarily suspending their biological processes and becoming undead. The etioling gains the undead trait and becomes immune to bleed, death effects, disease, paralyzed, poison, and sleep. Any such effects the etioling is currently suffering from are suspended, but take effect again once they take a breath.Additionally, the etioling gains the incorporeal trait, a fly Speed of 25 feet, resistance 10 to all damage (except force, ghost touch, or positive; double this resistance vs. non-magical) while they hold their breath. They can't cast spells during this time. Death Gasp lasts as long as the etioling holds their breath (up to 8 rounds).
Ability
Ectoplasmic Secretions
(necromancy, occult) Any creature that hits the etioling with an unarmed attack, tries to Grapple them, or otherwise touches them becomes partially coated in ectoplasm. The creature takes 1d6 negative damage and must succeed at a DC 27 Reflex save or become enfeebled 2 until the ectoplasm is removed. The ectoplasm can be removed with a total of 3 Interact actions by the creature or creatures adjacent to the creature. These actions don't need to be consecutive or made by the same creature.
Ability
Ectoplasmic Shield [Reaction]
Circumstance: Trigger: The etioling is the target of a physical ranged attack;
The etioling interposes a wave of ectoplasm between themself and the source of the ranged attack, giving them a +2 circumstance bonus to AC against the triggering attack. If the attack misses, the ectoplasm deflected it. The ectoplasm can't deflect unusually large or heavy ranged projectiles (such as boulders or ballista bolts).
Ability
Occult Spontaneous Spells
DC 29, attack +21; 5th cloudkill, crushing despair, lightning bolt, synesthesia (4 slots); 4th dispel magic, freedom of movement, grim tendrils, phantasmal killer (4 slots); 3rd earthbind, false life, haste, wall of thorns (4 slots); 2nd blur, dispel magic, glitterdust, obscuring mist (4 slots); 1st bane, grease, ray of enfeeblement, ventriloquism (4 slots); Cantrips (5th) acid splash, dancing lights, electric arc, ghost sound, prestidigitation
Ability
Withering Aura
(aura, necromancy, occult) 20 feet. The etioling drains nutrients from nearby plant and animal life. Each round a creature begins its turn in this aura, it takes 1d6 negative damage and must succeed at a DC 27 Fortitude save or become drained 1. All non-magical plant life in this aura instantly withers, removing any cover and concealment provided by trees and undergrowth.
Offense
Melee
Circumstance: combat round (melee)
corrupting touch +21 [+17/+13] (agile, finesse, magical), Damage 2d12+6 negative
Trait
Gnome
A creature with this trait is a member of the gnome ancestry. Gnomes are small people skilled at magic who seek out new experiences and usually have low-light vision. An ability with this trait can be used or selected only by gnomes. A weapon with this trait is created and used by gnomes.
Trait
Humanoid
Humanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.
Trait
Mortic
Mortics are living humanoids with close ties to undeath. They have darkvision, negative healing, and vulnerabilities to sacred ground, and they can become undead by holding their breath.
Language
Common
Necril
Sylvan
Perception
darkvision