Size:
Type:
Form:
Temper:
# App:
Lair:
Diet:
Combat Dice:
Hit Points:
Attack Rank:
Passive Defense:
Active Defense:
Damage Reduction:
Role:
Ground:
Climb/Arboreal:
Flight:
Swim:
Benthic:
Burrow:
Ethereal:

Actions/Abilities/Traits:
(BECMI) (Crystal Living Statue)
Actions/Abilities/Traits: (BECMI) (Crystal Living Statue)
Action
2
1-6(x2)

Actions/Abilities/Traits:
(BECMI) (Iron Living Statue)
Actions/Abilities/Traits: (BECMI) (Iron Living Statue)
Action
2
1-8 (x2) + Special

Actions/Abilities/Traits:
(BECMI) (Jade Living Statue)
Actions/Abilities/Traits: (BECMI) (Jade Living Statue)
Action
2 hands
1-6(x2)

Actions/Abilities/Traits:
(BECMI) (Rock Living Statue)
Actions/Abilities/Traits: (BECMI) (Rock Living Statue)
Action
2
2-12(x2)

Actions/Abilities/Traits:
(BECMI) (Rock/Ooze Living Statue)
Actions/Abilities/Traits: (BECMI) (Rock/Ooze Living Statue)
Action
2 squirts of ooze
Special

Actions/Abilities/Traits:
(BECMI) (Silver Living Statue)
Actions/Abilities/Traits: (BECMI) (Silver Living Statue)
Action
1 bite
2-8

Actions/Abilities/Traits:
(BECMI) (Steel Living Statue)
Actions/Abilities/Traits: (BECMI) (Steel Living Statue)
Action
2 fists
1-8(x2)

Actions/Abilities/Traits:
(OSE)
Actions/Abilities/Traits: (OSE)
Action
blow
2 * blow (1d6)
Action
blow
2 * blow (1d8)
Action
magma jet
2 * magma jet (2d6)
Special
Immunity
Unaffected by sleep spells.
Special
Magical origins
Created by powerful wizards.
Special
Immunity
See main entry.
Special
Attacks
Depend on form of statue (humanoid statues may use weapons, animal statues use claws, etc.).
Special
Immunity
See main entry.
Special
Absorb metals
Hits with non-magical, metal weapons cause damage, but the weapon may become stuck in the statue (save versus spells). Stuck weapons can be removed if the statue is killed.
Special
Attacks
Depend on form of statue (humanoid statues may use weapons, animal statues use claws, etc.).
Special
Immunity
See main entry.