Actions/Abilities/Traits: (D&D 5e)
Action
Bite
Melee Weapon Attack: +9 to hit, reach 10 ft., one creature. Hit: 15 (3d6 + 5) piercing damage, and the target is grappled (escape DC 19). Until the grapple ends, the target is restrained and the magüi can't bite another target.
Action
Multiattack
The magüi makes one bite attack and one thrash attack. It cannot use both attacks against the same creature.
Action
Swallow
The magüi makes one bite attack against a Large or smaller target it is grappling. If the attack hits, the target is also swallowed, and the grapple ends. While swallowed, the target is blinded and restrained and it has total cover against attacks and other effects outside the magüi. An magüi can only have one Medium or Large creature swallowed at a time. If the magüi takes 30 damage or more on a single turn from the swallowed creature, the magüi must succeed on a DC 14 Constitution saving throw at the end of that turn or regurgitate the creature, which falls prone in a space within 10 feet of the magüi. If the magüi dies, a swallowed creature is no longer restrained by it and can escape from the corpse by using 10 feet of movement, exiting prone.
Action
Thrash
Melee Weapon Attack: +9 to hit, reach 10 ft., up to three creatures within 10 ft. of each other. Hit: 12 (2d6 + 5) bludgeoning damage, and each creature must succeed on a DC 17 Strength saving throw or be Shoved 5 feet away and knocked prone.
Special
1/day each
commune with nature, divination, greater restoration
Special
At will
control water, create or destroy water, fog cloud
Special
Innate Spellcasting
The magüi's innate spellcasting ability is Wisdom (spell save DC 14). The magüi can innately cast the following spells, requiring no components:
Special
Mother's Bane
Magüi are sacred creatures, and a living creature that attacks a magüi must make a DC 16 Constitution saving throw at the end of its turn or contract a disease, as the contagion spell (determine type of disease randomly). A creature that kills a magüi on its turn has disadvantage on this saving throw and also takes 8d6 necrotic damage, or half as much on a successful save. This curse has no effect on creatures with Intelligence of 3 or less, and creatures that cannot see the magüi have advantage on their saving throw.
Special
Mother's Jar (1/Day)
The magüi can gift another creature it deems worthy one of its clay jars that represent the rising springs that give birth to the rivers. The jar can be used as a decanter of endless water for one week, and if the magüi chooses she use this ability to refill a jar that has run dry and extend its power for an additional week. Each day, up to 10 people can drink from the mother's jar and gain the benefit of eating a goodberry; a creature gains no benefit from drinking from the jar more than once in the same day.
Special
Rejuvenation
If it dies, the magüi returns to life in 1d6 days and regains all its hit points. Only a wish spell can prevent this trait from functioning.