Actions/Abilities/Traits: (Pathfinder 2e)
Ability
Primal Innate Spells
DC 17; 1st charm, create water, tidal surge; Constant (2nd) speak with animals
Ability
Water Dependent
A naiad bonds to a spring, pool, pond, or similar-sized water feature. While within 300 feet of her bonded body of water, she can use her innate tidal surge at will. She doesn't recover Hit Points or reduce the drained condition when resting beyond that range. Unlike most other nymphs, she doesn't suffer penalties from being apart from her bonded body of water. A naiad can perform a 24-hour ritual to bond herself to a new body of water.
Ability
Water Healing
(concentrate, healing, necromancy, primal) While within her bonded body of water (see water dependent above), the naiad heals 1 Hit Point every 10 minutes.
Ability
Wild Empathy
The naiad can use Diplomacy to Make an Impression on and make very simple Requests of animals.
Offense
Melee
Circumstance: combat round (melee)
aqueous fist +8 [+4/+0] (agile, finesse, magical, water), Damage 1d6 bludgeoning
Trait
Amphibious
An amphibious creature can breathe in water and in air, even outside of its preferred environment, usually indefinitely but at least for hours. These creatures often have a swim Speed. Their bludgeoning and slashing unarmed Strikes don't take the usual -2 penalty for being underwater.
Trait
Fey
Creatures of the First World are called the fey.
Trait
Nymph
This family of beautiful fey creatures has strong ties to natural locations.
Trait
Water
Effects with the water trait either manipulate or conjure water. Those that manipulate water have no effect in an area without water. Creatures with this trait consist primarily of water or have a magical connection to the element. Planes with this trait are mostly liquid, perhaps with pockets of breathable air.
Language
Common
Elven
speak with animals
Sylvan
Perception
low-light vision
Resistance
fire 3
Weakness
cold iron 3