Actions/Abilities/Traits: (Pathfinder 2e)
Ability
Ability
Variant hound of Tindalos
Ability
Angled Entry
(conjuration, occult, teleportation) The hound of Tindalos casts a 7th-level dimension door spell, but it must transport itself into a space adjacent to an angle of 90º (or more acute) in the structure or environment around it. For example, it could teleport to a space adjacent to a wall (using the angle between the wall and floor) or a corner in a room, or adjacent to a sizable tree growing straight up out of the ground, but not to a flat plain or a room with only curved corners and edges. Once per day, the hound can use this ability to plane shift to or from the Dimension of Time, with the same restrictions on what angles it can appear next to.
Ability
Occult Innate Spells
DC 32, attack +29; 8th discern location; 7th dimension door (at will), dimensional anchor, haste; 6th invisibility (self only), locate, slow
Ability
Otherworldly Mind
(mental) Whenever a creature targets the hound with a mental effect, that creature takes 8d6 mental damage (DC 33 basic Will save). On a critical failure, it also becomes confused for 1d4 rounds.
Ability
Ripping Gaze
(aura, evocation, occult, visual) 30 feet. The hound of Tindalos's eyes glow balefully, causing painful but bloodless wounds to rip open in the body of a creature that meets its awful gaze. When a creature ends its turn in the aura's emanation, it takes 8d6 slashing damage (DC 33 basic Fortitude save). A creature that critically succeeds at its save is temporarily immune for 24 hours.
Ability
Vulnerable to Curved Space
When a hound of Tindalos is not adjacent to a structural angle of 90º (or more acute), its resistance to physical damage is suppressed and it becomes sickened 1. It can't recover from this sickened condition, but the condition ends automatically once the hound is again adjacent to a suitable angle.
Offense
Melee
Circumstance: combat round (melee)
jaws +29 [+24/+19], Damage 3d12+14
Trait
Aberration
Aberrations are creatures from beyond the planes or corruptions of the natural order.
Trait
Evil
Evil effects often manipulate energy from evil-aligned Outer Planes and are antithetical to good divine servants or divine servants of good deities. A creature with this trait is evil in alignment.
Trait
Time
Time creatures are natives of the Dimension of Time. They do not age, and while some may be driven by supernatural hungers, they do not need to eat or drink to survive. They can survive the basic environmental effects of the Dimension of Time.
Immunity
cold
Language
Aklo
Perception
greater darkvision
Resistance
mental 15
physical 15
poison 15