Actions/Abilities/Traits: (Pathfinder 2e)
Ability
Arcane Innate Spells
DC 27; 1st charm (at will)
Ability
Constrict
1d10+9 piercing, DC 26 (grabbed by jaws only)
Ability
Head Spin
The kishi switches between showing its attractive human face and its snarling hyena face. A kishi can use its innate spell and its Deception and Diplomacy skills only when its human face is showing, and it can use its jaws Strike only when its hyena face is showing.
Ability
Sudden Charge
The kishi Strides twice. If it ends its movement within melee reach of at least one enemy, it can make a melee Strike against that enemy.
Ability
Vice-Like Jaws
A creature grabbed in the kishi’s jaws can’t speak, including providing verbal components for spells. In addition, the creature takes a –2 circumstance penalty to Escape.
Ability
Vicelike Jaws
A creature grabbed in the kishi's jaws can barely speak; a creature must succeed at a DC 8 flat check to provide verbal components for spells, doing so in a choked whisper.
Offense
Melee
Circumstance: combat round (melee)
jaws +20 [+15/+10], Damage 2d10+9 piercing plus Grab
Trait
Fey
Creatures of the First World are called the fey.
Language
Common
Sylvan
Perception
low-light vision
Resistance
piercing 10
Weakness
cold iron 10