Actions/Abilities/Traits: (D&D 5e)
Action
Claws
Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 11 (2d6 + 4) slashing damage.
Action
Multiattack
The moon beast can make two attacks with its claws and four attacks with its tentacles.
Action
Tentacles
Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 7 (1d6 + 4) bludgeoning damage, plus the creature must make a DC17 Intelligence saving throw or take 7 (2d6) psychic damage. The moon beast regains a number of hit points equal to half the psychic damage dealt by its tentacles.
Special
1/day each
confusion, geas, major image, mind blank, mirage arcana, plane shift (self only)
Special
3/day each
charm person, dispel magic, dominate person
Special
Amorphous
The flexible, malleable hide of the moon beast allows the creature to add its Constitution modifier to its Armor Class (included above).
Special
At will
detect thoughts, levitate
Special
Compression
The moon beast can move through any space large enough for a Small creature, although it must squeeze to do so.
Special
Innate Spellcasting
The moon beast's innate spellcasting ability is Charisma (spell save DC17, +9 to hit with spell attacks). It can cast the following spells innately without requiring material components.