Actions/Abilities/Traits: (Pathfinder 2e)
Ability
Assault the Soul
Circumstance: The herecite is in a cabal of three or more members, two of which
The herecite casts bind soul, spirit blast, or spiritual epidemic (DC 31). Once a herecite has used this ability (whether or not it was successful), the cabal must wait 24 hours before one of its members can use Assault the Soul again.
Ability
Cabal
Multiple herecites can form a cabal to gain increased magical abilities and defenses. A cabal consists of two to five herecites. The ritual to form a cabal (or to welcome new herecites into an existing cabal) requires 24 hours of worship, prayer, and vile sacrifice, after which point the herecites become magically bound to one another. All herecites in a cabal gain the cleric domain spells granted by each individual herecite's deity, and each herecite's focus pool increases to 3 Focus Points. As long as the cabal exists, herecites in the cabal gain a +2 status bonus to Perception checks and fast healing 10. These benefits persist as long as the cabal consists of two or more herecites that remain within 1 mile of one another.
Ability
Cabal Communion
(auditory, concentrate) With murmurs and chants, the herecite casts its consciousness toward the other members of its cabal. For 1 round, it senses what other members are sensing, knows their thoughts, and knows their exact location.
Ability
Cleric Focus Spells
2 Focus Points, DC 28; 4th enduring might, nature's bounty; 1st athletic rush, vibrant thorns
Ability
Curse of Defiled Idols
(curse, divine, evil) Recalling the cruelty of the foul ritual that birthed it, the herecite curses an enemy with a fragment of its blasphemy. The herecite targets one creature within 30 feet, which must attempt a DC 29 Will save. On a failure, the creature is cursed. As long as the creature is cursed, any art object, symbol, or implement of religious significance in the creature's possession—such as a divine spellcasting focus, holy text, fetish, or rendering of a deity—becomes physically corrupted in a way that debases the deity's tenets (a depiction of Shelyn's songbird, for example, might lose its beautiful plumage to reveal a hideous skeletal form beneath). While these items continue to function normally, the cursed creature is stupefied 2 as long as it possesses an object corrupted in this fashion. The creature can cast off its corrupted objects to remove the stupefied condition, but any new religious objects it takes into its possession become similarly corrupted. The curse can be lifted by a remove curse spell or by an atone ritual. After a creature is targeted with this ability, regardless of whether it was affected, it becomes immune to herecites' Curse of Defiled Idols for 1 day.
Ability
Divine Innate Spells
DC 28; 5th ravening maw; 3rd crisis of faith, harm (at will), meld into stone; 2nd darkness (x3); 1st ray of enfeeblement; Constant (5th) detect alignment (good only)
Ability
Herecite Deity
A herecite is associated with one evil god and is always of the same alignment as that god. Whenever it wields its deity's favored weapon, that weapon gains the unholy rune. The herecite's creators select two domains from their deity; the herecite can cast the domain spells and the advanced domain spells from those domains as cleric focus spells. The herecite can cast the deity's other granted cleric spells as divine innate spells. Most herecites have 2 Focus Points in their focus pool. The herecite presented here is a herecite of Zevgavizeb.
Ability
Perverse Prayer
Circumstance: Trigger: A creature within 30 feet uses the Sustain a Spell actio
The herecite warps the caster's prayers into a sacrilegious echo praising the evils of its own deity. The triggering caster must succeed at a DC 29 Will saving throw or their spell is disrupted and their action wasted.
Ability
Rituals
DC 28; 2nd consecrate
Offense
Melee
Circumstance: combat round (melee)
unholy spiked gauntlet +22 [+18/+14] (agile, free-hand), Damage 2d4+10 piercing plus 1d6 evil
Item
+1 striking spiked gauntlet
Language
Common
Draconic
Infernal
Perception
darkvision
detect alignment (good only)
Weakness
good 10