Actions/Abilities/Traits: (Pathfinder 2e)
Ability
Ability
+1 status to all saves vs. magic
Ability
Divine Innate Spells
DC 34, attack +26; 7th bane, bless, dimension door, divine decree (evil only), dream message, heal (×3), illusory disguise (at will), invisibility (at will; self only), mind reading, neutralize poison, remove curse, remove disease, restore senses, ventriloquism (at will); 4th dimension door (at will); Constant (7th) detect alignment, magic aura (self only), nondetection (self only), see invisibility
Ability
Pervert Miracle [Reaction]
Circumstance: Trigger: A foe within 60 feet casts bless or a beneficial spell t
The nikaramsa attempts to counteract the enemy's spell (counteract modifier +24 and counteract level 7). If the nikaramsa succeeds, the triggering creature is subjected to the effects of a bane spell or the effect it was trying to remove.
Ability
Sap Mind
(divine, enchantment, mental) The nikaramsa focuses their gaze on one creature within 60 feet. That target must attempt a DC 34 Will save. Regardless of the outcome of the saving throw, the target then becomes temporarily immune for 1 day. Critical Success The nikaramsa is caught off guard by the strength of the target's resistance and becomes stupefied 2 until the end of their next turn. Success The target resists the nikaramsa's influence. Failure The target's focus and willpower drain away; it becomes stupefied 2 for 1 minute. Critical Failure As failure, but the target becomes stupefied 3 for 1 hour.
Ability
Towering Stance
(divine, illusion) A nikaramsa is in fact a Medium creature, but appears as a Large creature due to the force of their personality. A creature interacting with the nikaramsa can attempt a DC 36 Will save to see the nikaramsa as they truly are. If the creature succeeds, the reach of nikaramsa's attacks against that foe decrease to 5 feet (10 feet for their tongue). If all creatures in the nikaramsa's vicinity successfully disbelieve this illusion, the nikaramsa becomes Medium and enfeebled 2 for as long as everyone sees their true form.
Offense
Melee
Circumstance: combat round (melee)
jaws +29 [+24/+19] (reach 10 feet), Damage 3d10+14 piercing plus 2d6 evil
Trait
Asura
These lawful fiends are physical manifestations of divine accidents. Asuras typically have darkvision, immunity to curses, and a weakness to good.
Trait
Fiend
Creatures that hail from or have a strong connection to the evil-aligned planes are called fiends. Fiends can survive the basic environmental effects of planes in the Outer Sphere.
Immunity
curses
Language
Common
Infernal
telepathy 100 feet
Perception
darkvision
detect alignment
see invisibility
Weakness
good 10