Actions/Abilities/Traits: (Pathfinder 2e)
Ability
Ability
+1 status to all saves vs. magic
Ability
Arcane Innate Spells
DC 44; 2nd darkness (at will)
Ability
Arcane Prepared Spells
DC 44, attack +36; 10th time stop; 9th disjunction, implosion, weird; 8th disappearance, horrid wilting, mind blank (already cast); 7th finger of death, reverse gravity, spell turning; 6th dominate, true seeing, wall of force; 5th black tentacles, dimension door, prying eye; 4th clairvoyance, resilient sphere, suggestion; 3rd blindness, slow, stinking cloud; 2nd glitterdust, mirror image, telekinetic maneuver; 1st command, ray of enfeeblement, true strike; Cantrips (10th) dancing lights, electric arc, prestidigitation, read aura, shield
Ability
Breath Weapon
(acid, arcane, evocation) Illthuliak breathes a spray of acid that deals 22d6 acid damage in a 100-foot line (DC 44 basic Reflex save). She can't use Breath Weapon again for 1d4 rounds.
Ability
Corrupt Water
Frequency: Once per day
Effect: The dragon permanently befouls 10 cubic feet of liquid within 90 feet. The liquid becomes undrinkable and unable to support water-breathing life. This destroys liquid magic or alchemical items if they're of a lower level than the dragon (a creature can attempt a DC 41 Will save to protect liquids in its possession). This doesn't affect liquids in a creature's body
Ability
Frightful Presence
(aura, emotion, fear, mental) 90 feet, DC 41
Ability
Tail Lash
2 circumstance penalty to the triggering roll.
Offense
Melee
Circumstance: combat round (melee)
jaws +39 [+34/+29] (acid, magical, reach 20 feet), Damage 4d12+18 piercing plus 2d6 acid and 2d6 persistent acid
Trait
Acid
Effects with this trait deal acid damage. Creatures with this trait have a magical connection to acid.
Trait
Amphibious
An amphibious creature can breathe in water and in air, even outside of its preferred environment, usually indefinitely but at least for hours. These creatures often have a swim Speed. Their bludgeoning and slashing unarmed Strikes don't take the usual -2 penalty for being underwater.
Trait
Dragon
Dragons are reptilian creatures, often winged or with the power of flight. Most are able to use a breath weapon and are immune to sleep and paralysis.
Immunity
paralyzed
sleep
Language
Aklo
Common
Draconic
Goblin
Jotun
Orcish
Sylvan
Perception
darkvision
scent (imprecise) 60 feet