Actions/Abilities/Traits: (Pathfinder 2e)
Ability
Bottle Bound
A polong is bound to the bottle from which they spawned. They can leave the bottle only at the will of their master and must return to it once every 24 hours to feed on their creator's blood. Otherwise, the polong withers and dies.
Ability
Natural Invisibility
A polong is naturally invisible outside of their bottle. They become visible only when forced out of a possessed creature against their will. Shattering the polong's bottle also forces them to assume a visible form.
Ability
Polong Possession
(incapacitation, mental, necromancy, occult, possession) The polong attempts to possess an adjacent corporeal creature. This has the same effect as the possession spell (DC 26 Will), except the duration is 24 hours and, since the polong doesn't have a physical body, they're unaffected by that restriction of the spell. If the target has critically failed its save and become fully possessed by this polong before, it gets a save result one degree of success worse than it rolled. A creature possessed by a polong becomes drained 1 and doomed 1. These conditions don't reduce naturally unless the polong spends an entire day without possessing the creature. For each consecutive day the polong is able to return and possess the creature, the drained and doomed values each increase by 1, to a maximum of 4. If the polong possesses a different creature, the conditions end for any creature it previously possessed.
Ability
Regenerating Bond
(necromancy, occult) When a polong possesses a creature, the polong's master gains temporary Hit Points equal to the victim's level × the victim's drained value caused by the possession. These temporary Hit Points last as long as the possession lasts.
Ability
Rend
scythe claw
Offense
Melee
Circumstance: combat round (melee)
scythe claw +20 [+15/+10] (finesse, magical), Damage 2d4+9 slashing plus 1d6 negative
Trait
Incorporeal
An incorporeal creature or object has no physical form. It can pass through solid objects, including walls. When inside an object, an incorporeal creature can't perceive, attack, or interact with anything outside the object, and if it starts its turn in an object, it is slowed 1. Corporeal creatures can pass through an incorporeal creature, but they can't end their movement in its space.
An incorporeal creature can't attempt Strength-based checks against physical creatures or objects—only against incorporeal ones—unless those objects have the ghost touch property rune. Likewise, a corporeal creature can't attempt Strength-based checks against incorporeal creatures or objects.
Incorporeal creatures usually have immunity to effects or conditions that require a physical body, like disease, poison, and precision damage. They usually have resistance against all damage (except force damage and damage from Strikes with the ghost touch property rune), with double the resistance against non-magical damage.
Trait
Spirit
Spirits are ephemeral creatures defined by their spiritual self and often lacking a physical form.
Trait
Undead
Once living, these creatures were infused after death with negative energy and soul-corrupting evil magic. When reduced to 0 Hit Points, an undead creature is destroyed. Undead creatures are damaged by positive energy, are healed by negative energy, and don't benefit from healing effects.
Immunity
death effects
disease
paralyzed
poison
precision
unconscious
Language
any one language known by the polong's creator
Perception
darkvision
lifesense 30 feet
Resistance
all 5 (except force
ghost touch
or positive
Weakness
good 5