Actions/Abilities/Traits: (Pathfinder 2e)
Ability
Ability
-1 to all saves vs. emotion effects
Ability
Attack of Opportunity [Reaction]
Ability
Change Shape
(concentrate, occult, polymorph, transmutation) The street skelm can take on the appearance of any Medium male humanoid. This doesn't change his Speed or his attack and damage bonuses with his Strikes but might change the damage type his Strikes deal.
Ability
Frightening Rant
2 status penalty to Strength-based damage rolls against the skelm, but gain a +2 status bonus to those rolls against other creatures.
Ability
Punishing Strike
The skelm unleashes his constant rage in a reckless attack that makes him flat-footed until the start of his next turn. He Strikes; if he hits, he increases the number of damage dice by one and adds Push to the effect. This counts as two attacks for his multiple attack penalty.
Offense
Melee
Circumstance: combat round (melee)
fist +12 [+8/+4] (agile, magical), Damage 1d6+6 bludgeoning plus Grab
Offense
Ranged
Circumstance: combat round (ranged)
rock +9 [+4/-1] (range increment 20 feet), Damage 1d6+6 bludgeoning
Trait
Humanoid
Humanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.
Trait
Skelm
These creatures are monstrous, wrathful misanthropes who seek to control others through anger and spite.
Item
staff
Language
Aklo
Common
Perception
scent (imprecise) 30 feet
Weakness
cold iron 3