Actions/Abilities/Traits: (Pathfinder 2e)
Ability
Drain Life
(divine, necromancy) When the prowler wight damages a living creature using an unarmed attack or their bound weapon, they gain 9 temporary Hit Points, and the creature must succeed at a DC 25 Fortitude save or become drained 1. Further damage dealt by the prowler wight's unarmed and bound weapon attacks increases the value of the drained condition by 1 on a failed save, to a maximum of drained 4.
Ability
Feign Death
(concentrate) The prowler wight quenches the telltale red glow in their eye sockets, falls prone, and lies completely still. Until the next time they act, the prowler wight appears to be an ordinary corpse. They have an automatic result of 38 on Deception checks and DCs to pass as an ordinary corpse.
Ability
Final Spite [Reaction]
Circumstance: Trigger: The prowler wight is reduced to 0 Hit Points;
The prowler wight makes a Strike before being destroyed. They don't gain any temporary HP from drain life on this Strike.
Ability
Sneak Attack
The prowler wight deals an additional 2d6 precision damage to flat-footed creatures.
Ability
Spawn Prowler Wight
(divine, necromancy) A living humanoid killed by a prowler wight's weapon or claw Strike rises as a prowler wight spawn after 1d4 rounds. This spawn is under the command of the prowler wight that killed them. They don't have drain life or spawn prowler wight and are clumsy 2 for as long as they're a prowler wight spawn. If the creator of the prowler wight spawn dies, the prowler wight spawn becomes a fully autonomous prowler wight; they regain their free will, gain drain life and spawn prowler wight, and are no longer clumsy.
Offense
Melee
Circumstance: combat round (melee)
dagger +21 [+17/+13] (agile, finesse, magical, versatile S), Damage 2d4+7 piercing plus drain life
Trait
Undead
Once living, these creatures were infused after death with negative energy and soul-corrupting evil magic. When reduced to 0 Hit Points, an undead creature is destroyed. Undead creatures are damaged by positive energy, are healed by negative energy, and don't benefit from healing effects.
Trait
Wight
A wight is an undead creature that drains life and stands vigil over its burial site.
Immunity
death effects
disease
paralyzed
poison
unconscious
Item
+1 striking dagger
leather armor
Language
Common
Necril
Perception
darkvision