Actions/Abilities/Traits: (Pathfinder 2e)
Ability
Acid Spew
Somnalu jets acid from its skin, dousing all creatures in a 15-foot-wide, 60-foot-long line. Each creature in this area takes 10d8 acid damage (DC 33 basic Reflex save). It can't use this ability again for 1d4 rounds.
Ability
Baleful Gaze [Reaction]
Circumstance: Trigger: A creature within 100 feet makes a ranged attack or uses
Somnalu fixes its central eye upon the triggering creature in an attempt to frighten it, jolting it and disrupting its action. The creature must attempt a DC 36 Will save; on a failure, Somnalu disrupts the triggering action and the creature is frightened 1.
Ability
Caustic Trench
Somnalu Burrows three times. It digs a trench along its path, filling the trench with acid pumped from its skin. The trench is hazardous terrain, and any creature that moves into it takes 4d6 persistent acid damage. While Burrowing, if Somnalu would move through a space occupied by another creature, that creature must attempt a DC 36 Reflex save to avoid falling into the trench and taking the acid damage. The acid remains for 1 minute.
Ability
Corrosive Wounds
The acid that coats the skin of Somnalu eats away at a weapon that Strikes it. As long as Digestive Secretions is active on Somnalu, whenever a creature hits Somnalu with a metal or wooden weapon, the creature must succeed at a DC 33 Reflex save or else the weapon takes 2d8 acid damage (after dealing damage to Somnalu as normal). Thrown weapons and ammunition take this damage automatically with no saving throw.
Ability
Digestive Secretions
Somnalu secretes acid for 1 round. Whenever it makes a melee Strike, it deals an additional 2d8 acid splash damage. Like most splash damage, this damage applies to the target and adjacent creatures and applies even on a failure, though not on a critical failure.
Ability
Drain Nutrients
Somnalu targets a creature with a claw Strike. On a success, Somnalu drains the creature's life through its skin. The creature must succeed at a DC 36 Fortitude save or become drained 2 (drained 1 on a success, no effect on a critical success). Somnalu gains temporary Hit Points equal to the amount of Hit Points the creature loses from this Strike.
Ability
Frightful Presence
(aura, emotion, fear, mental) 30 feet, DC 33
Ability
Occult Innate Spells
DC 36; 8th hypnopompic terrors; 6th lure dream (×2), vibrant pattern (×2); 5th strange geometry (×3); 4th darkness (at will), silence (at will), sleep (at will)
Ability
Sleep Sense
Somnalu can smell creatures that are asleep, as the scent ability.
Ability
Vent Fumes
Somnalu blasts poison gas in a 30-foot radius. The gas lingers for 1 round, and all creatures that begin their turn in the gas or enter the gas take 4d8 poison damage (DC 36 basic Fortitude save). Any creature in the gas is concealed, and other creatures are concealed to all creatures in the gas. However, Somnalu can see through this concealment.
Offense
Melee
Circumstance: combat round (melee)
claw +30 [+25/+20] (reach 10 feet), Damage 3d12+17 slashing plus Improved Grab
Trait
Aberration
Aberrations are creatures from beyond the planes or corruptions of the natural order.
Trait
Dream
Creatures native to the Dimension of Dreams can be any alignment and possess a diverse array of abilities, although those associated with the nightmare realm of Leng are almost always evil and immune to that realm's freezing temperatures.
Immunity
acid
Language
(can't speak any language)
Aklo
telepathy 60 feet
Perception
greater darkvision
sleep scent (imprecise) 60 feet
Resistance
mental 10
poison 15
Weakness
cold 15