Actions/Abilities/Traits: (Pathfinder 2e)
Ability
Can't Catch Me [Reaction]
Circumstance: Trigger: The quickling is targeted by a Strike;
The quickling darts aside, gaining a +2 circumstance bonus to AC, then Strides up to half their Speed after the Strike resolves.
Ability
Fade from View
Circumstance: The quickling used no attack, manipulate, or move actions in the
The quickling becomes invisible until it uses an attack, manipulate, or move action. The quickling can't use Fade from View again for 1d4 rounds.
Ability
Primal Innate Spells
DC 20; 2nd shatter; 1st ventriloquism; Cantrips (2nd) dancing lights, prestidigitation
Ability
Slow Susceptibility
2 status penalty to saving throws against effects that cause the slowed condition. If the quickling ever becomes slowed, they lose their supernatural speed, can't Fade from View, and become sickened 1 for the duration of the slow. They also can't reduce this sickened condition for the duration of the slowed effect.
Ability
Sneak Attack
The quickling's Strikes deal an extra 1d6 precision damage to flat-footed creatures.
Ability
Supernatural Speed
The quickling's speed, combined with nearly instantaneous acceleration and deceleration, enables them to move in astonishing ways. As long as they have a firm surface to travel across, they can Stride their full movement vertically or horizontally. They can even run across unstable surfaces, such as water, in the same way, although dangerous surfaces (acid, lava, etc.) harm them as normal. They must end their movement on a horizontal surface capable of bearing their weight or else they fall.
Offense
Melee
Circumstance: combat round (melee)
shortsword +11 [+7/+3] (agile, finesse, versatile S), Damage 1d6+2 piercing plus lethargy poison
Trait
Fey
Creatures of the First World are called the fey.
Item
lethargy poison (3 doses)
shortsword
Language
Aklo
Common
Sylvan
Perception
low-light vision
Weakness
cold iron 5