Actions/Abilities/Traits: (D&D 5e)
Action
Horn
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) piercing damage and if the target is a creature wearing wooden armor, carrying a wooden shield, or in possession of a wooden magic item that improves its AC, it must make a DC 13 Dexterity saving throw. On a failed save, one such item worn or carried by the creature (the target's choice) magically deteriorates, taking a permanent and cumulative ?1 penalty to the AC it offers. Armor reduced to an AC of 10 or a shield or magic item that drops to a 0 AC increase is destroyed.
Action
Weird Insight
The ratatosk targets one creature it can see within 30 feet of it. The target must contest its Charisma (Deception) check against the ratatosk's Wisdom (Insight) check. If the ratatosk wins, it magically learns one fact or secret about the target. The target automatically wins if it is immune to being charmed.
Special
1/day each
confusion, dissonant whispers
Special
At will
druidcraft, vicious mockery
Special
Familiar
The ratatosk can enter into a contract to serve another creature as a familiar, forming a telepathic bond with its willing master. While the two are bonded, the master can sense what the ratatosk senses as long as they are within 1 mile of each other. While the ratatosk is within 10 feet of its master, the master shares the ratatosk's Magic Resistance trait. If its master violates the terms of the contract, the ratatosk can end its service as a familiar, ending the telepathic bond.
Special
Innate Spellcasting
The ratatosk's innate spellcasting ability is Charisma (spell save DC 12). It can innately cast the following spells, requiring only its pixie dust as a component:
Special
Keen Senses
The ratatosk has advantage on Wisdom (Perception) checks that rely on hearing or sight.
Special
Magic Resistance
The ratatosk has advantage on saving throws against spells and other magical effects.