Actions/Abilities/Traits: (Pathfinder 2e)
Ability
Burning Sacrifice
(divine, evocation, fire) When the sun hunter is destroyed, they explode in a blast of flame that deals 6d6 fire damage in a 10-foot emanation (DC 27 basic Reflex save). Creatures that critically fail their saves are marked with Walkena's religious symbol on a visible area of their body, which remains for 1 day. This mark allows Walkena to treat the creature as if he knew the creature's identity but not having met them for the purposes of scrying, lowering the spell's DC by 2. The sun hunter's gear and treasure are unaffected by the explosion and left in a pile where they die.
Ability
Divine Innate Spells
DC 27, attack +19; 5th burning hands; Cantrips (5th) divine lance (law or evil), message, shield, sigil
Ability
Nimble Dodge [Reaction]
Circumstance: Trigger: The sun hunter is targeted with a melee or ranged attack
The sun hunter gains a +2 circumstance bonus to AC against the triggering attack.
Ability
Sneak Attack
The sun hunter's Strikes deal an additional 2d6 precision damage to flat-footed creatures.
Ability
Study Foe
The sun hunter reads a creature they can see within 30 feet to notice openings. The sun hunter attempts a Perception check against that creature's Deception DC or Will DC, whichever is higher. The target is then temporarily immune for 1 minute. Critical Success The sun hunter reads the target like a book. The target is flat-footed against the sun hunter's attacks until the end of the sun hunter's next turn. Success The sun hunter notices a brief opening. The target is flat-footed against the sun hunter's attacks until the end of the sun hunter's turn. Failure The target is unaffected. Critical Failure The sun hunter's intense focus opens them up to other attacks. The target is unaffected, and the sun hunter is flat-footed until the start of their next turn.
Offense
Melee
Circumstance: combat round (melee)
dagger +22 [+18/+14] (agile, finesse, magical, versatile S), Damage 3d4+6 piercing plus 1d6 fire
Offense
Ranged
Circumstance: combat round (ranged)
dagger +22 [+18/+14] (agile, magical, thrown 10 feet, versatile S), Damage 3d4+6 piercing plus 1d6 fire
Trait
Fire
Effects with the fire trait deal fire damage or either conjure or manipulate fire. Those that manipulate fire have no effect in an area without fire. Creatures with this trait consist primarily of fire or have a magical connection to that element. Planes with this trait are composed of flames that continually burn with no fuel source. Fire planes are extremely hostile to non-fire creatures.
Trait
Undead
Once living, these creatures were infused after death with negative energy and soul-corrupting evil magic. When reduced to 0 Hit Points, an undead creature is destroyed. Undead creatures are damaged by positive energy, are healed by negative energy, and don't benefit from healing effects.
Immunity
death effects
disease
paralyzed
poison
unconscious
Item
+2 greater striking returning dagger
religious symbol of Walkena
Language
Common
Necril
Perception
darkvision
Resistance
fire 10
mental 10