Actions/Abilities/Traits: (Pathfinder 2e)
Ability
Baleful Shriek
(auditory, emotion, fear, incapacitation, mental) The revenant wails horribly. Each creature within a 60-foot burst must attempt a DC 23 Will save. Regardless of the outcome of their saving throw, affected creatures are then immune to Baleful Shriek for 1 hour. The revenant's murderer never improves their degree of success due to this ability's incapacitation trait. The revenant can't use Baleful Shriek again for 1d4 rounds. Critical Success The creature is unaffected. Success The creature is frightened 2. Failure The creature is frightened 2 and paralyzed for 1 round. Critical Failure The creature is frightened 3 and paralyzed for 1d4 rounds.
Ability
Constrict
2d6+5 bludgeoning, DC 24
Ability
Critical Failure
The revenant becomes immobilized as long as the source of their self-loathing is apparent, until they're attacked, or until they see their murderer.
Ability
Critical Success
The revenant is unaffected and can no longer be affected by that reflection or object in this way.
Ability
Failure
The revenant becomes fascinated by the source that triggered their self-loathing and does everything they can to destroy it until the end of the revenant's next turn.
Ability
Self-Loathing
(emotion, mental, visual) If a revenant sees their own reflection or any object that was important to them in life, they must attempt a DC 25 Will save.
Ability
Sense Murderer
(divination, occult, scrying) A revenant knows the direction of their murderer (as long as both are on the same plane), but not the distance.
Ability
Success
The revenant is distracted by self-loathing and becomes slowed 1 for 1 round.
Ability
Undying Vendetta
(emotion, necromancy, occult) If the revenant's murderer dies, the revenant is immediately destroyed. A revenant that can't sense their murderer must attempt a DC 11 flat check once every 24 hours to avoid becoming immobilized and prone; they immediately rise again once they can sense their murderer. A murderer who becomes undead does not trigger the revenant's destruction until the murderer is finally destroyed. The revenant gains a +2 status bonus to checks and DCs against their murderer.
Offense
Melee
Circumstance: combat round (melee)
claw +17 [+13/+9] (agile), Damage 2d8+5 slashing plus Grab
Trait
Undead
Once living, these creatures were infused after death with negative energy and soul-corrupting evil magic. When reduced to 0 Hit Points, an undead creature is destroyed. Undead creatures are damaged by positive energy, are healed by negative energy, and don't benefit from healing effects.
Immunity
death effects
disease
paralyzed
poison
sleep
Language
any one spoken in life by their murderer (typically Common)
Perception
darkvision
sense murderer
Resistance
physical 5 (except slashing)