Actions/Abilities/Traits: (D&D 5e)
Action
Multiattack
The romsiwamnari makes three attacks: one with its scissor beak and two with its talons. If fighting ethereal undead it gains an additional attack with its beak.
Action
Scissor Beak
Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) slashing damage. The romsiwamnari scores a critical hit with its beak on a roll of 19 or 20 and its critical hit deals triple damage rather than double damage. In addition, the target must succeed on a DC 18 Constitution saving throw or have one of its limbs severed, as noted below (equal chance of severing left or right limb). The save DC is Constitution-based. d6 roll Lost Limb
Special
At will
see invisibility, seeming (self only)
Special
Aura of Necrosis
A romsiwamnari's presence accelerates the process of death and dying within 20 feet. Healing spells have no effect within this radius unless the caster succeeds on a DC 16 ability check using their spellcasting ability, or a DC 16 Charisma check for non-spell magical healing effects like a paladin's lay on hands ability. Creatures at 0 hit points within this aura have disadvantage on death saves, and whenever a creature dies within 20 feet of the romsiwamnari it gains 10 temporary hit points and a benefit of a bless spell for 1 minute. Incorporeal or ethereal creatures and living spirits outside of their bodies (such as creatures using astral projection or magic jar) take 1d8 necrotic damage each round at the beginning of their turn.
Special
blink
3/day
Special
Innate Spellcasting
The romsiwamnari's innate spellcasting ability is Wisdom (spell save DC 16). The romsiwamnari' can innately cast the following spells, requiring no components:
Special
Magic Resistance
The romsiwamnari has advantage on saving throws against spells and other magical effects.
Special
Soul Eater
A creature killed by a romsiwamnari cannot be returned to life by any means save by divine intervention or wish spell.