Actions/Abilities/Traits: (Pathfinder 2e)
Ability
Golem Antimagic
harmed by cold and positive (5d10, 2d8 from areas and persistent damage); healed by negative (area 2d8 HP); slowed by earth
Ability
Inexorable March
The golem Strides up to its Speed, pushing back each creature whose space it moves into and damaging them if they try to stop its movement. A creature can bar the way by succeeding at a DC 36 Fortitude save. On a critical success, the resisting creature takes no damage; otherwise, it takes damage equal to that dealt by the golem's fist Strike.
Ability
Necrotic Affliction
Circumstance: Trigger: The golem hits a slowed creature.
The creature must succeed at a DC 34 Fortitude save or become drained 1 (or drained 2 on a critical failure) as the golem's lazurite leeches vital energies and causes wounds to rot.
Ability
Necrotic Field
(aura, divine, necromancy) 30 feet. Positive energy effects within the golem's necrotic field deal only half their normal damage. Additionally, all undead within its aura deal an additional 1d6 negative damage with their natural attacks.
Ability
Necrotic Pulse
(arcane, concentrate, disease, necromancy, negative) Each creature in a 10-foot emanation must succeed at a DC 32 Fortitude save or take 1d6 persistent necrotic damage and be slowed 1 for 1 minute as their flesh and bones temporarily atrophy. The golem can't use Necrotic Pulse again for 1d4 rounds.
Ability
Vulnerable to Stone to Flesh
a stone to flesh spell negates the golem's antimagic and its resistance to physical damage for 1 round. A flesh to stone spell reverses this effect immediately.
Offense
Melee
Circumstance: combat round (melee)
fist +26 [+21/+16] (magical, reach 10 feet), Damage 2d10+11 bludgeoning plus 2d6 negative
Trait
Construct
A construct is an artificial creature empowered by a force other than necromancy. Constructs are often mindless; they are immune to bleed damage, death effects, disease, healing, necromancy, nonlethal attacks, poison, and the doomed, drained, fatigued, paralyzed, sickened, and unconscious conditions; and they may have Hardness based on the materials used to construct their bodies. Constructs are not living creatures, nor are they undead. When reduced to 0 Hit Points, a construct creature is destroyed.
Trait
Golem
Golems are a special type of construct. Golems are immune to almost all magic, but most have a weakness to certain spells.
Trait
Mindless
A mindless creature has either programmed or rudimentary mental attributes. Most, if not all, of their mental ability modifiers are -5. They are immune to all mental effects.
Immunity
acid
bleed
death effects
disease
doomed
drained
fatigued
healing
magic (see below)
mental
necromancy
nonlethal
paralyzed
poison
sickened
unconscious