Actions/Abilities/Traits: (Pathfinder 2e)
Ability
Ability
Circumstance: Trigger: A creature moves from beyond the reach of the roc's wing
+2 status to all saves vs. magic
Ability
Extend Strands
4 circumstance penalty to Stealth checks, and while they're retracted, it can't use its strand Strikes.
Ability
Flurry of Strands
The roper makes a strand Strike with each of its strands (except those that are immobilizing creatures). Each attack must be against a different target. These attacks count toward the roper's multiple attack penalty, but its multiple attack penalty doesn't increase until after all the attacks.
Ability
Pull the Strands
The roper pulls every creature grabbed by its strands toward itself. The roper rolls a single Athletics check and compares the result to each immobilized creature's Fortitude DC. The roper pulls each creature it succeeds against up to 25 feet closer and each creature it critically succeeds against up to 50 feet closer.
Ability
Reactive Lash
Circumstance: Trigger: A creature within reach of the roper's strand leaves a s
The roper makes a strand Strike against the triggering creature.
Ability
Sticky Strand
Any creature hit by a roper's strand is enfeebled 1 and grabbed. Each additional hit from a strand increases the enfeebled condition value by 1 (to a maximum of enfeebled 4). This enfeebled value decreases by 1 every 8 hours. The roper can move while it has a creature grabbed with a strand, but it automatically releases the creature if it moves beyond the strand's reach. The roper can release an grabbed creature as a free action. A creature can sever a strand with a target attack that hits AC 27 and deals at least 18 slashing damage. This doesn't deal any damage to the roper itself, though it can no longer attack with a severed strand.
Offense
Melee
Circumstance: combat round (melee)
jaws +21 [+16/+11], Damage 2d12+12 piercing
Trait
Aberration
Aberrations are creatures from beyond the planes or corruptions of the natural order.
Language
Aklo
Undercommon
Perception
darkvision
Resistance
electricity 10
Weakness
fire 10