Actions/Abilities/Traits: (Pathfinder 2e)
Ability
Ability
A creature can attempt a DC 30 Will save when it enters the aura to avoid the effect. If the creature would need to attempt a save against the aura again within 24 hours, it automatically uses the same save result rather than attempting a new save.
Ability
Furious Possession
The seething spirit attempts to possess an adjacent corporeal creature. This has the same effect as a possession spell (DC 30), except since the spirit doesn't have a physical body, they're not unconscious and paralyzed when the effect ends. The spirit can't Dismiss the possession. The creature gains 12 temporary Hit Points that are lost when the possession ends. During the possession, the creature has the pulse of rage aura. Each time the possessed creature makes a melee Strike, the spirit can substitute their ephemeral claw attack modifier, damage amount, or both in place of the creature's own statistics.
Ability
Occult Innate Spells
DC 32; 6th paranoia, remove fear, suggestion (×3); 3rd mind reading (at will); 2nd invisibility (at will; self-only), ventriloquism (at will); Constant (6th) tongues
Ability
Pulse of Rage
1 status penalty to AC, can't perform actions with the concentrate trait except for the Seek action and actions with the rage trait, and gains a +2 status bonus to melee damage rolls against the spirit's enemies.
Ability
Taste Anger
(detection, divination, occult) The spirit can taste anger and hatred from creatures experiencing those emotions within 1 mile (imprecise).
Ability
Vulnerable to Calm Emotions
A seething spirit can't attempt to possess a creature affected by calm emotions. If creature possessed by a seething spirit fails a saving throw against calm emotions, the spirit is forced out. If the spirit isn't possessing a creature and is targeted with calm emotions, the spirit takes 12 mental damage per level of the spell instead of the normal spell effects.
Offense
Melee
Circumstance: combat round (melee)
ephemeral claw +22 [+17/+12] (evocation, occult), Damage 3d12+7 slashing
Trait
Incorporeal
An incorporeal creature or object has no physical form. It can pass through solid objects, including walls. When inside an object, an incorporeal creature can't perceive, attack, or interact with anything outside the object, and if it starts its turn in an object, it is slowed 1. Corporeal creatures can pass through an incorporeal creature, but they can't end their movement in its space.
An incorporeal creature can't attempt Strength-based checks against physical creatures or objects—only against incorporeal ones—unless those objects have the ghost touch property rune. Likewise, a corporeal creature can't attempt Strength-based checks against incorporeal creatures or objects.
Incorporeal creatures usually have immunity to effects or conditions that require a physical body, like disease, poison, and precision damage. They usually have resistance against all damage (except force damage and damage from Strikes with the ghost touch property rune), with double the resistance against non-magical damage.
Trait
Spirit
Spirits are ephemeral creatures defined by their spiritual self and often lacking a physical form.
Trait
Undead
Once living, these creatures were infused after death with negative energy and soul-corrupting evil magic. When reduced to 0 Hit Points, an undead creature is destroyed. Undead creatures are damaged by positive energy, are healed by negative energy, and don't benefit from healing effects.
Immunity
death effects
disease
paralyzed
poison
precision
unconscious
Language
Common
Dwarven
Jotun
tongues
Perception
darkvision
tastes anger (imprecise) 1 mile
Resistance
all damage 10 (except emotion
force
ghost touch
mental
or positive
Weakness
emotion 12