Actions/Abilities/Traits: (D&D 5e)
Action
Chaotic Energy Blast
Ranged Spell Attack: +3 to hit, range 60 ft., one target. Hit: 5 (2d4) force damage, and the target must succeed on a DC 13 Constitution saving throw or be stunned until the end of its next turn.
Action
Claw
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) slashing damage.
Action
Multiattack
The sema makes two claw attacks.
Reaction
Reflexive Energy Blast
When the sema is hit with a ranged attack from an attacker it can see within 60 feet of it, the sema makes one chaotic energy blast attack at the attacker.
Special
Shadow Traveler (2/Day)
As a bonus action while in shadows, dim light, or darkness, the sema disappears into the darkness and reappears in an unoccupied space it can see within 30 feet. A faint gnashing of teeth sounds at the origin and destination when it uses this trait.
Special
Sunlight Sensitivity
While in sunlight, the sema has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.