Size:
Type:
Form:
Temper:
# App:
Lair:
Diet:
Combat Dice:
Hit Points:
Attack Rank:
Passive Defense:
Active Defense:
Damage Reduction:
Role:
Ground:
Climb/Arboreal:
Flight:
Swim:
Benthic:
Burrow:
Ethereal:

Actions/Abilities/Traits:
(BECMI)
Actions/Abilities/Traits: (BECMI)
Action
2 claws/1 bite
1-6(x2)/1-10

Actions/Abilities/Traits:
(D&D 5e)
Actions/Abilities/Traits: (D&D 5e)
Action
Bite
Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage.
Action
Claws
Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) slashing damage.
Action
Multiattack
The forest troll makes three attacks: one with its bite and two with its claws.
Special
Keen Smell
The forest troll has advantage on Wisdom (Perception) checks that rely on smell.
Special
Regeneration
The forest troll regains 10 hit points at the start of its turn. If the forest troll takes acid or fire damage, this trait doesn't function at the start of the forest troll's next turn. The forest troll dies only if it starts its turn with 0 hit points and doesn't regenerate.
Special
Woodland Camouflage
The forest troll has advantage on Dexterity (Stealth) checks made to hide while in the forest.
Special
Woodland Stalker
The forest troll can attempt to hide even when only lightly obscured by foliage.

Actions/Abilities/Traits:
(d20)
Actions/Abilities/Traits: (d20)
Action
2 claws
8 (1d6+5)
Action
bite
8 (1d8+5)

Actions/Abilities/Traits:
(OSE)
Actions/Abilities/Traits: (OSE)
Action
talon
2 * talon (1d6)
Action
bite
1 * bite (1d10)
Special
Regeneration
3 rounds after being damaged, start regaining 3hp per round. Severed limbs reattach.
Special
Return from death
If killed (0hp), will regenerate and fight again in 2d6 rounds.
Special
Fire and acid
Cannot regenerate damage from these sources. The only way to permanently kill a troll.
Special
Fear of fire
Morale 8 when attacked with fire or acid.

Actions/Abilities/Traits:
(OSR)
Actions/Abilities/Traits: (OSR)
Special
|Regeneration|Rend
You are difficult to kill. You heal damage at 5 points per round, but you cannot die as long as your regeneration is still functioning (although you still fall unconscious when their hit points are below 0). During this round, you cannot heal any damage and can die normally. Attack forms that don't deal hit point damage are not healed by regeneration. Regeneration also does not restore hit points lost from starvation, thirst, or suffocation. You can regrow lost portions of you body and can reattach severed limbs or body parts if they are brought together within 1 hour of severing.
Special
|Regeneration|Rend
Severed parts that are not reattached wither and die normally.
Special
|Regeneration|Rend
If you hit with two or more natural attacks in 1 round, you can cause additional 2d6 damage by latching onto the opponent's body and tearing flesh. This attack deals an additional amount of damage, but no more than once per round.

Actions/Abilities/Traits:
(Pathfinder 1e)
Actions/Abilities/Traits: (Pathfinder 1e)
Action
Feat 1
Intimidating Prowess
Action
Feat 2
Iron Will
Action
Feat 3
Skill Focus (Perception)
Action
Melee 1
bite +8 (1d8+5)
Action
Melee 2
2 claws +8 (1d6+5)

Actions/Abilities/Traits:
(Pathfinder 2e) (Troll)
Actions/Abilities/Traits: (Pathfinder 2e) (Troll)
Ability
Attack of Opportunity
Ability
Rend
claw
Offense
Melee
Circumstance: combat round (melee)
jaws +14 [+9/+4] (reach 10 feet), Damage 2d10+5 piercing
Trait
Giant
Giants are massive humanoid creatures.
Trait
Troll
Trolls are giant, brutish creatures and are well known for their ability to regenerate.
Language
Jotun
Perception
darkvision
Weakness
fire 10

Actions/Abilities/Traits:
(Pathfinder 2e) (Troll Guard)
Actions/Abilities/Traits: (Pathfinder 2e) (Troll Guard)
Ability
Ability
Frequency: once per round
Variant troll king
Ability
Attack of Opportunity
Ability
Axe Critical Specialization
The troll guard has access to axe critical specialization effects.
Ability
Forced Regeneration
Circumstance: The troll king's regeneration is not currently deactivated.
The troll king regains 20 HP.
Ability
Primordial Roar
(auditory, emotion, fear, mental) The troll king unleashes a bestial roar. Each non-troll creature within 100 feet must attempt a DC 29 Will save. The creature is then temporarily immune for 10 minutes. Critical Success The creature is unaffected. Success The creature is frightened 1. Failure The creature is frightened 2. Critical Failure The creature is frightened 3.
Ability
Rend
battleaxe
Ability
Twin Chop
Frequency: once per round
Effect: The troll guard lashes out at two foes with its axes. The troll guard attempts two battleaxe Strikes, each of which must target a different foe within reach. These attacks count toward the troll's multiple attack penalty, but the multiple attack penalty doesn't increase until after the troll makes both attacks.
Ability
Vigorous Shake
Circumstance: Trigger: The troll king takes persistent acid or fire damage.
The troll king shakes itself to remove persistent acid or fire effects. The troll king immediately attempts a DC 15 flat check to end the persistent damage that triggered this reaction. If the troll king succeeds at this check, it can immediately use Primordial Roar as part of this reaction.
Offense
Melee
Circumstance: combat round (melee)
battleaxe +31 [+26/+21] (reach 10 feet, sweep), Damage 4d8+16 slashing
Trait
Giant
Giants are massive humanoid creatures.
Trait
Troll
Trolls are giant, brutish creatures and are well known for their ability to regenerate.
Item
+1 striking battleaxes (2)
+2 resilient full plate
Language
Common
Jotun
Perception
darkvision
Weakness
fire 15

Actions/Abilities/Traits:
(Pathfinder 2e) (Troll King)
Actions/Abilities/Traits: (Pathfinder 2e) (Troll King)
Ability
Attack of Opportunity
Ability
Forced Regeneration
Circumstance: The troll king's regeneration is not currently deactivated.
The troll king regains 15 HP.
Ability
Primordial Roar
(auditory, emotion, fear, mental) The troll king unleashes a bestial roar. Each non-troll creature within 100 feet must attempt a DC 29 Will save. The creature is then temporarily immune for 10 minutes.Critical Success The creature is unaffected.Success The creature is frightened 1.Failure The creature is frightened 2.Critical Failure The creature is frightened 3.
Ability
Rend
claw
Ability
Unstoppable Charge
The troll king Strides twice in a straight line. It can make up to two claw Strikes during this movement and one jaws Strike at the end of its movement. It can't Strike the same creature more than once.
Ability
Vigorous Shake
Circumstance: Trigger: The troll king takes persistent acid or fire damage.
The troll king shakes itself to remove persistent acid or fire effects. The troll king immediately attempts a DC 15 flat check to end the persistent damage that triggered this reaction. If the troll king succeeds at this check, it can immediately use Primordial Roar as part of this reaction.
Offense
Melee
Circumstance: combat round (melee)
jaws +23 [+18/+13] (reach 10 feet), Damage 2d12+13 piercing
Trait
Giant
Giants are massive humanoid creatures.
Trait
Troll
Trolls are giant, brutish creatures and are well known for their ability to regenerate.
Language
Jotun
Perception
darkvision
Weakness
fire 10