Actions/Abilities/Traits: (Pathfinder 2e)
Ability
Attack of Opportunity [Reaction]
Ability
Change Shape
(concentrate, polymorph, primal, transmutation) The shadow yai takes on the appearance of a shadow giant. This doesn't change its Speed or Strike attack and damage.
Ability
Primal Innate Spells
DC 37; 8th charm, sound burst; 5th command (×3), shadow walk; 4th charm (×3), darkness; 3rd enthrall (at will); 2nd invisibility (at will; self only)
Ability
Shadow Step
Circumstance: The shadow yai is in an area of dim light or darkness or is stand
The shadow yai instantly teleports to another location that's in dim light or darkness or to a space that's in the shadow of any Large or larger object within 60 feet.
Ability
Shadow Touch
A shadow yai's touch harms their target's spiritual essence in addition to its body. A creature hit by the shadow yai's fist Strike must attempt a DC 36 Will save. Critical Success The creature is unaffected. Success The creature takes 2d6 negative damage. Failure The creature becomes drained 1 and takes 3d6 negative damage. As long as the creature is drained as a result of this ability, it loses the ability to speak above a whisper. When the creature attempts to Cast a Spell with a verbal component, it must succeed at a flat check or the spell is disrupted. The DC of this flat check is equal to 5 plus the creature's drained value (for example, DC 7 if the creature is drained 2). Critical Failure As failure, but the creature becomes drained 2 and takes 6d6 negative damage.
Offense
Melee
Circumstance: combat round (melee)
glaive +32 [+27/+22] (deadly 2d8, evil, forceful, magical, reach 15 feet), Damage 3d8+14 slashing plus 2d6 sonic
Offense
Ranged
Circumstance: combat round (ranged)
sonic missile +30 [+25/+20] (evil, sonic, magical, range increment 60 feet), Damage 3d10+11 sonic plus deafened for 1 round
Trait
Fiend
Creatures that hail from or have a strong connection to the evil-aligned planes are called fiends. Fiends can survive the basic environmental effects of planes in the Outer Sphere.
Trait
Giant
Giants are massive humanoid creatures.
Trait
Humanoid
Humanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.
Trait
Oni
Oni are a family of fiends who dwell on the Material Plane and take monstrous forms based on humanoid shapes.
Trait
Shadow
Magic with this trait involves shadows or the energy of the Shadow Plane. Creatures with this trait are natives of the Shadow Plane. They can survive the basic environmental effects of the Shadow Plane.
Item
+2 greater striking glaive
Language
Common
Jotun
Perception
greater darkvision