Actions/Abilities/Traits: (Pathfinder 2e)
Ability
Stench
2 circumstance penalty to saves to recover from the sickened condition. A creature that succeeds at its save is temporarily immune to all xulgaths' stenches for 1 minute.
Offense
Melee
Circumstance: combat round (melee)
club +9 [+4/-1], Damage 1d6+4 bludgeoning
Offense
Ranged
Circumstance: combat round (ranged)
club +7 [+2/-3] (thrown 10 feet), Damage 1d6+4 bludgeoning
Trait
Humanoid
Humanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.
Trait
Xulgath
These subterranean reptilian creatures tend to have darkvision and smell awful.
Item
club
javelin (3)
Language
Draconic
Undercommon
Perception
darkvision