Actions/Abilities/Traits: (Pathfinder 2e)
Ability
Change Shape
(concentrate, divine, polymorph, transmutation) The shaukeen takes on the appearance of a Small humanoid. This doesn't change the shaukeen's Speed or their attack and damage modifiers with their Strikes, but it might change the damage type their Strikes deal (typically to bludgeoning). The asura typically loses their jaws and thorn Strikes unless the humanoid form has fangs or a similar unarmed attack. This alternate form has a specific, persistent appearance, which the shaukeen can change by performing a 1-hour ritual.
Ability
Divine Innate Spells
DC 17; 2nd charm, spider climb, touch of idiocy; Cantrips (1st) read aura; Constant (3rd) magic aura (shaukeen and its items only), nondetection (self only)
Ability
Fire Jackal Saliva
(poison) Saving Throw DC 17 Fortitude; Maximum Duration 6 rounds; Stage 1 1d4 poison damage and clumsy 1 (1 round); Stage 2 1d6 poison damage and clumsy 2 (1 round)
Offense
Melee
Circumstance: combat round (melee)
jaws +9 [+4/-1] (finesse), Damage 1d8 piercing plus fire jackal saliva and 1 evil
Trait
Asura
These lawful fiends are physical manifestations of divine accidents. Asuras typically have darkvision, immunity to curses, and a weakness to good.
Trait
Fiend
Creatures that hail from or have a strong connection to the evil-aligned planes are called fiends. Fiends can survive the basic environmental effects of planes in the Outer Sphere.
Immunity
curses
Language
Common
Infernal
telepathy (touch)
Perception
darkvision
Weakness
good 2