Actions/Abilities/Traits: (Pathfinder 2e)
Ability
Ability
+1 status to all saves vs. magic
Ability
Divine Innate Spells
DC 28, attack +20; 7th plane shift (self and locked soul only; to the Boneyard only); 6th spirit blast; 5th heal (×3), mind probe; 4th read omens, searing light (×3); 2nd calm emotions, invisibility (at will; self only); Cantrips (5th) chill touch, detect magic, disrupt undead, read aura, stabilize; Constant (5th) tongues; (2nd) detect alignment
Ability
Infuse Staff
(divine, evocation) A shoki's staff becomes a +1 striking staff and is treated as if it were adamantine while the shoki wields it. A shoki's staff has Hardness 14 and HP 56 (BT 28) while possessed by the shoki or Hardness 5 and HP 20 (BT 10) while out of the shoki's possession. A shoki whose staff is taken or destroyed can infuse a new one with an hour of work.
Ability
Soul Lock
Circumstance: The shoki doesn't have a soul locked within their staff;
The shoki attempts to capture the soul of a creature on the brink of death: either an undead creature, a creature with the dying condition, or a creature who died within the last minute. The target must attempt a DC 32 Will save with the following results. Critical Success The creature is unaffected and becomes temporarily immune to Soul Lock. Success The shoki's staff tugs at the creature's soul but doesn't trap it. If the creature is living, it becomes doomed 1 (or increases its doomed condition by 1). If the creature is a corporeal undead, it becomes enfeebled 2. If the creature is an incorporeal undead, it becomes stupefied 2. The creature then becomes temporarily immune to Soul Lock for 24 hours. Failure The shoki captures the creature's soul in its staff. If the creature is living, it dies. If the creature is a corporeal undead, its body becomes an inanimate corpse. While the soul is locked in the staff, the target can't be returned to life or undeath, or rejuvenate through any means, save for powerful magic, such as miracle or wish. If the shoki's staff is destroyed or the shoki wills it, the soul is released. A shoki's staff can only hold one soul at a time.
Ability
Spirit Touch
A shoki's Strikes affect incorporeal creatures with the effects of a ghost touch property rune and deal 2d6 negative damage to living creatures and 2d6 positive damage to undead.
Offense
Melee
Circumstance: combat round (melee)
staff +19 [+14/+9] (two-hand d8), Damage 2d4+6 bludgeoning plus spirit touch
Trait
Monitor
Creatures that hail from or have a strong connection to the neutrally aligned planes are called monitors. Monitors can survive the basic environmental effects of planes in the Outer Sphere.
Trait
Psychopomp
A family of monitors spawned within the Boneyard to convey souls to the Outer Planes, most psychopomps are true neutral. They typically have darkvision, lifesense, and spirit touch, and they are immune to death effects.
Immunity
death effects
disease
Item
countless religious symbol
staff
Language
Abyssal
Celestial
Infernal
Requian
tongues
Perception
darkvision
lifesense 60 feet
Resistance
negative 10
poison 10