Actions/Abilities/Traits: (Pathfinder 2e)
Ability
Blinding Sand
When the sand sentry critically hits with a fist Strike, the target is blinded for 1 round.
Ability
Earth Glide
A sand sentry can Burrow through earthen matter, including rock. When it does so, it moves at its full burrow Speed, leaving no tunnels or signs of its passing.
Ability
Glass Armor
When the sand sentry takes fire or lightning damage, its outer layer of sand fuses into sheets of hardened glass for 1 minute. This increases the sand sentry's AC to 26 and grants it resistance 5 to acid, cold, electricity, fire, force, piercing, and slashing damage. A sand sentry can't use earth glide while glass armor is active.
Offense
Melee
Circumstance: combat round (melee)
fist +17 [+12/+7], Damage 2d8+8 bludgeoning plus blinding sand
Trait
Earth
Effects with the earth trait either manipulate or conjure earth. Those that manipulate earth have no effect in an area without earth. Creatures with this trait consist primarily of earth or have a magical connection to that element. Planes with this trait are mostly solid, with caverns and other hollow pockets.
Trait
Elemental
Elementals are creatures directly tied to an element and native to the Elemental Planes. Elementals don't need to breathe.
Immunity
bleed
paralyzed
poison
sleep
Language
Terran
Perception
darkvision
tremorsense (imprecise) 60 feet