Actions/Abilities/Traits: (Pathfinder 2e)
Ability
Druid Order Spells
DC 41, 3 Focus Points; 7th wild morph, wild shape (any form from animal form, elemental form, insect form, pest form, plant shape, or soaring shape)
Ability
Miasma
(aura, disease, primal) 20 feet, DC 37
Ability
Primal Prepared Spells
DC 41, attack +33; 8th earthquake, mask of terror, polar ray; 7th chain lightning, eclipse burst, finger of death; 6th flesh to stone (×2), tangling creepers; 5th cloudkill, cone of cold, tree stride; 4th freedom of movement, rusting grasp, solid fog; 3rd earthbind, wall of thorns, wall of wind; 2nd spider climb, water walk, web; 1st longstrider, pass without trace, ventriloquism; Cantrips (8th) dancing lights, detect magic, produce flame, sigil, tanglefoot
Ability
Steady Spellcasting
If a reaction would disrupt the siabrae's spellcasting action, the siabrae attempts a DC 15 flat check. On a success, the action isn't disrupted.
Ability
Stony Shards
(primal, curse, incapacitation, necromancy) DC 37
Offense
Ability
Circumstance: combat round (melee)
Blight Mastery -
Offense
Melee
Circumstance: combat round (melee)
stone antler +28 [+23/+18] (magical), Damage 5d6+12 bludgeoning plus stony shards
Trait
Undead
Once living, these creatures were infused after death with negative energy and soul-corrupting evil magic. When reduced to 0 Hit Points, an undead creature is destroyed. Undead creatures are damaged by positive energy, are healed by negative energy, and don't benefit from healing effects.
Immunity
death effects
disease
paralyzed
poison
unconscious
Item
scroll of true seeing
staff of nature's vengeance
Language
Aklo
Common
Draconic
Necril
Sylvan
Undercommon
Perception
darkvision
tremorsense (imprecise) 60 feet
Resistance
fire 20
physical 15 (except magic bludgeoning)