Actions/Abilities/Traits: (Pathfinder 2e)
Ability
Critical Vulnerability
A critical hit damages the construct's controls, making it clumsy 1 until repaired. Additional critical hits increase this value, up to clumsy 4.
Ability
Menacing Sickles
The construct deals an additional 1d4 precision damage to flat-footed or prone creatures.
Ability
Ridden Construct
The construct is piloted by a leaf leshy, who can be targeted separately but has greater cover. The leshy can't take actions of their own while inside the construct, other than to leave it, which takes 1 minute.
Offense
Melee
Circumstance: combat round (melee)
wooden sickle +8 [+4/+0] (agile, finesse, trip), Damage 1d4+1 slashing
Trait
Construct
A construct is an artificial creature empowered by a force other than necromancy. Constructs are often mindless; they are immune to bleed damage, death effects, disease, healing, necromancy, nonlethal attacks, poison, and the doomed, drained, fatigued, paralyzed, sickened, and unconscious conditions; and they may have Hardness based on the materials used to construct their bodies. Constructs are not living creatures, nor are they undead. When reduced to 0 Hit Points, a construct creature is destroyed.
Trait
Mindless
A mindless creature has either programmed or rudimentary mental attributes. Most, if not all, of their mental ability modifiers are -5. They are immune to all mental effects.
Immunity
bleed
death effects
disease
doomed
drained
fatigued
mental
necromancy
nonlethal attacks
paralyzed
poison
sickened
unconscious
Item
wooden sickles (2)
Perception
low-light vision
Weakness
fire 3