Actions/Abilities/Traits: (Pathfinder 2e)
Ability
Shadow Drain
Circumstance: The sigbin is unnoticed by its target;
The sigbin makes a fangs Strike (unlike other Strikes, this does not end its invisibility if the sigbin is invisible). On a hit, the target takes nonlethal damage from the Strike and becomes drained 1 (drained 2 on a critical hit). The sigbin gains 15 temporary Hit Points that remain for 1 hour.
Ability
Stench
2 circumstance penalty to saves to recover from the sickened condition. A creature that succeeds at its save is immune to all sigbins' stenches for 1 minute.
Ability
Unassuming Cloak
(illusion) A sigbin becomes almost imperceptible if it stands completely still. If the sigbin does not move or attack during its turn, it becomes invisible. It remains invisible until it moves or takes a hostile action. Children and young creatures, like animal cubs, can see the sigbin normally, even while it's invisible.
Offense
Melee
Circumstance: combat round (melee)
claws +14 [+10/+6] (agile, finesse), Damage 2d4+5 slashing
Trait
Beast
A creature similar to an animal but with an Intelligence modifier of -3 or higher is usually a beast. Unlike an animal, a beast might be able to speak and reason.
Language
(can't speak any language)
Common
Perception
darkvision
scent (imprecise) 30 feet