Size:
Type:
Form:
Temper:
# App:
Lair:
Diet:
Combat Dice:
Hit Points:
Attack Rank:
Passive Defense:
Active Defense:
Damage Reduction:
Role:
Ground:
Climb/Arboreal:
Flight:
Swim:
Benthic:
Burrow:
Ethereal:

Actions/Abilities/Traits:
(Pathfinder 2e) (Adult Magma Dragon)
Actions/Abilities/Traits: (Pathfinder 2e) (Adult Magma Dragon)
Ability
Ability
+1 status to all saves vs. magic
Ability
Breath Weapon
(evocation, fire, primal) The dragon breathes a blast of magma that deals 7d6 fire damage and 4d12 bludgeoning damage in a 40-foot cone (DC 33 basic Reflex save). It can't use Breath Weapon again for 1d4 rounds.
Ability
Draconic Frenzy
The dragon makes two claw Strikes and one horns Strike in any order.
Ability
Draconic Momentum
The dragon recharges its Breath Weapon whenever it scores a critical hit with a Strike.
Ability
Frightful Presence
(aura, emotion, fear, mental) 90 feet, DC 29
Ability
Magma Swim
A magma dragon's swim Speed functions only when the dragon is swimming through magma or molten lava.
Ability
Primal Innate Spells
DC 31, attack +23; 6th burning hands (at will), wall of fire (at will); Cantrips (7th) produce flame
Ability
Volcanic Purge
10-foot status penalty to its Speeds.
Ability
Wing Deflection
Circumstance: Trigger: The dragon is targeted with an attack.
The dragon raises its wing, gaining a +2 circumstance bonus to AC against the triggering attack. If the dragon is Flying, it descends 10 feet after the attack.
Ability
Wing Deflection [Reaction]
Circumstance: Trigger: The dragon is targeted with an attack;
Trigger: The dragon is targeted with an attack; Effect The dragon raises a wing, gaining a +2 circumstance bonus to AC against the triggering attack. If the dragon is Flying, they descend 10 feet after the attack.
Offense
Melee
Circumstance: combat round (melee)
jaws +27 [+22/+17] (fire, magical, reach 15 feet), Damage 3d10+11 piercing plus 3d6 fire
Trait
Dragon
Dragons are reptilian creatures, often winged or with the power of flight. Most are able to use a breath weapon and are immune to sleep and paralysis.
Trait
Elemental
Elementals are creatures directly tied to an element and native to the Elemental Planes. Elementals don't need to breathe.
Trait
Fire
Effects with the fire trait deal fire damage or either conjure or manipulate fire. Those that manipulate fire have no effect in an area without fire. Creatures with this trait consist primarily of fire or have a magical connection to that element. Planes with this trait are composed of flames that continually burn with no fuel source. Fire planes are extremely hostile to non-fire creatures.
Immunity
paralyzed
sleep
Language
Common
Draconic
Ignan
Terran
Perception
darkvision
scent (imprecise) 60 feet
Weakness
cold 15

Actions/Abilities/Traits:
(Pathfinder 2e) (Ancient Magma Dragon)
Actions/Abilities/Traits: (Pathfinder 2e) (Ancient Magma Dragon)
Ability
Ability
+1 status to all saves vs. magic
Ability
Breath Weapon
(evocation, fire, primal) The dragon breathes a blast of magma that deals 10d6 fire damage and 4d12 bludgeoning damage in a 60-foot cone (DC 42 basic Reflex save). It can’t use Breath Weapon again for 1d4 rounds.
Ability
Draconic Frenzy
The dragon makes two claw Strikes and one horns Strike in any order.
Ability
Draconic Momentum
The dragon recharges its Breath Weapon whenever it scores a critical hit with a Strike.
Ability
Frightful Presence
(aura, emotion, fear, mental) 90 feet, DC 36
Ability
Magma Swim
A magma dragon’s swim Speed functions only when the dragon is swimming through magma or molten lava.
Ability
Magma Tomb
Once per day, the dragon can spit a molten boulder at a target within 120 feet. This deals 10d6 fire damage and 4d12 bludgeoning damage, with a DC 42 basic Reflex save. If the creature fails its save, it’s encased in magma that instantly cools and has Hardness 10, HP 40, and BT 20. The encased creature can’t breathe and is restrained.
Ability
Primal Innate Spells
DC 40, attack +32; 9th fireball; 8th burning hands (at will), wall of fire (at will); Cantrips (9th) produce flame; Constant (4th) fire shield
Ability
Volcanic Purge
If the next action the dragon uses is Breath Weapon, the magma clings to those it damages. Each creature that fails its save against the Breath Weapon takes 4d6 persistent fire damage, and as long as it has this persistent fire damage, it also takes a –10-foot status penalty to its Speeds.
Ability
Wing Deflection
Circumstance: Trigger: The dragon is targeted with an attack.
The dragon raises its wing, gaining a +2 circumstance bonus to AC against the triggering attack. If the dragon is Flying, it descends 10 feet after the attack.
Ability
Wing Deflection [Reaction]
Circumstance: Trigger: The dragon is targeted with an attack;
Trigger: The dragon is targeted with an attack; Effect The dragon raises a wing, gaining a +2 circumstance bonus to AC against the triggering attack. If the dragon is Flying, they descend 10 feet after the attack.
Offense
Melee
Circumstance: combat round (melee)
jaws +36 [+31/+26] (magical, reach 20 feet), Damage 3d12+20 piercing plus 4d6 fire
Trait
Dragon
Dragons are reptilian creatures, often winged or with the power of flight. Most are able to use a breath weapon and are immune to sleep and paralysis.
Trait
Elemental
Elementals are creatures directly tied to an element and native to the Elemental Planes. Elementals don't need to breathe.
Trait
Fire
Effects with the fire trait deal fire damage or either conjure or manipulate fire. Those that manipulate fire have no effect in an area without fire. Creatures with this trait consist primarily of fire or have a magical connection to that element. Planes with this trait are composed of flames that continually burn with no fuel source. Fire planes are extremely hostile to non-fire creatures.
Immunity
paralyzed
sleep
Language
Abyssal
Common
Draconic
Ignan
Terran
Undercommon
Perception
darkvision
scent (imprecise) 60 feet
Weakness
cold 15

Actions/Abilities/Traits:
(Pathfinder 2e) (Young Magma Dragon)
Actions/Abilities/Traits: (Pathfinder 2e) (Young Magma Dragon)
Ability
Breath Weapon
(evocation, fire, primal) The dragon breathes a blast of magma that deals 5d6 fire damage and 3d12 bludgeoning damage in a 30-foot cone (DC 28 basic Reflex save). They can't use Breath Weapon again for 1d4 rounds.
Ability
Draconic Frenzy
The dragon makes two claw Strikes and one horn Strike in any order.
Ability
Draconic Momentum
The dragon recharges their Breath Weapon whenever they score a critical hit with a Strike.
Ability
Frightful Presence
(aura, emotion, fear, mental) 90 feet, DC 24
Ability
Magma Swim
A magma dragon's swim Speed functions only when the dragon is Swimming through magma or molten lava.
Ability
Primal Innate Spells
DC 26, attack +18; 4th burning hands (at will); Cantrips (4th) produce flame
Ability
Wing Deflection [Reaction]
Circumstance: Trigger: The dragon is targeted with an attack;
Trigger: The dragon is targeted with an attack; Effect The dragon raises a wing, gaining a +2 circumstance bonus to AC against the triggering attack. If the dragon is Flying, they descend 10 feet after the attack.
Offense
Melee
Circumstance: combat round (melee)
jaws +21 [+16/+11] (fire, reach 10 feet), Damage 2d10+10 piercing plus 2d6 fire
Trait
Dragon
Dragons are reptilian creatures, often winged or with the power of flight. Most are able to use a breath weapon and are immune to sleep and paralysis.
Trait
Elemental
Elementals are creatures directly tied to an element and native to the Elemental Planes. Elementals don't need to breathe.
Trait
Fire
Effects with the fire trait deal fire damage or either conjure or manipulate fire. Those that manipulate fire have no effect in an area without fire. Creatures with this trait consist primarily of fire or have a magical connection to that element. Planes with this trait are composed of flames that continually burn with no fuel source. Fire planes are extremely hostile to non-fire creatures.
Immunity
paralyzed
sleep
Language
Common
Draconic
Ignan
Perception
darkvision
scent (imprecise) 60 feet
Weakness
cold 10