Actions/Abilities/Traits: (Pathfinder 2e)
Ability
Constrict
1d4 bludgeoning plus 1d4 acid, DC 17
Ability
Envelop
Circumstance: The giant amoeba begins its turn with a target its size or smalle
The giant amoeba maintains the Grab and extends pseudopods to surround the creature and pull it inside the amoeba's body. This thereafter has the same effect as if the amoeba had Engulfed the creature (DC 17, 1d6 acid, Escape DC 17, Rupture 3).
Ability
Motion Sense
A giant amoeba can sense nearby creatures through vibration and air or water movement.
Ability
Weak Acid
A giant amoeba's acid damages only organic material—not metal, stone, or other inorganic substances.
Offense
Melee
Circumstance: combat round (melee)
pseudopod +8 [+3/-2], Damage 1d6 acid plus Grab
Trait
Amphibious
An amphibious creature can breathe in water and in air, even outside of its preferred environment, usually indefinitely but at least for hours. These creatures often have a swim Speed. Their bludgeoning and slashing unarmed Strikes don't take the usual -2 penalty for being underwater.
Trait
Mindless
A mindless creature has either programmed or rudimentary mental attributes. Most, if not all, of their mental ability modifiers are -5. They are immune to all mental effects.
Trait
Ooze
Oozes are creatures with simple anatomies. They tend to have low mental ability scores and immunity to mental effects and precision damage.
Immunity
acid
critical hits
mental
precision
unconscious
visual
Perception
motion sense 60 feet
no vision
Weakness
slashing 5