Actions/Abilities/Traits: (Pathfinder 2e)
Ability
Collapse
The spellskein can collapse flat to the ground to Hide; it can attempt to Hide even if it doesn't have any cover or concealment.
Ability
Crane Glide
Circumstance: The spellskein is folded into its crane shape;
The spellskein gains a 25-foot fly Speed until the beginning of its next turn.
Ability
Frog Hop
Circumstance: The spellskein is folded into its frog shape;
The spellskein Leaps 15 feet horizontally or vertically and gains a 10-foot climb Speed until the beginning of its next turn.
Ability
Lizard Frill
Circumstance: The spellskein is folded into its lizard shape;
The spellskein puffs out its cloth frills and shakes them from side to side to look fierce. The first creature hit by its sharp edge Strike before the start of its next turn must succeed on a DC 14 Will save or become frightened 1 (frightened 2 on a critical failure).
Ability
Refold
The spellskein folds itself into a crane, frog, or lizard shape, as it chooses.
Offense
Melee
Circumstance: combat round (melee)
sharp edge +7 [+3/-1] (agile, finesse), Damage 1d6+1 slashing
Trait
Construct
A construct is an artificial creature empowered by a force other than necromancy. Constructs are often mindless; they are immune to bleed damage, death effects, disease, healing, necromancy, nonlethal attacks, poison, and the doomed, drained, fatigued, paralyzed, sickened, and unconscious conditions; and they may have Hardness based on the materials used to construct their bodies. Constructs are not living creatures, nor are they undead. When reduced to 0 Hit Points, a construct creature is destroyed.
Immunity
bleed
death effects
disease
doomed
drained
fatigued
healing
necromancy
nonlethal attacks
paralyzed
poison
sickened
unconscious
Language
(can't speak any language)
Common
Perception
darkvision