Actions/Abilities/Traits: (Pathfinder 2e)
Ability
Attack of Opportunity [Reaction]
Ability
Create Sthira
(primal, necromancy) When a creature dies while it has persistent cold damage from the sthira's frostbite, the creature rises as a sthira in 24 hours. If the creature is grappled by the sthira when it dies, the dying creature becomes permanently fused with the sthira instead. In this case, the sthira immediately recovers a number of Hit Points equal to the half the dead creature's maximum Hit Points.
Ability
Freezing Death
(aura, cold, evocation, primal) 20 feet. A creature that starts its turn in the aura takes 6d6 cold damage (DC 42 basic Fortitude). If the creature is grabbed or restrained by the sthira, it takes one degree of success worse than it rolled.
Ability
Frostbite
A creature that takes cold damage from a sthira's Strikes or aura must attempt a DC 42 Fortitude save. A creature that already has persistent cold damage from frostbite ignores this effect. Critical Success The creature is unaffected, and is temporarily immune to this ability for 1 hour. Success The creature is unaffected. Failure The creature takes 3d6 persistent cold damage. Critical Failure As failure, but the creature is also drained 1.
Ability
Frozen to the Touch
(cold) A creature that damages the sthira with an unarmed attack, tries to Grapple it, or otherwise touches it takes 6d6 cold damage (DC 42 basic Fortitude).
Ability
Primal Innate Spells
DC 39, attack +31; 10th massacre; 9th polar ray (×2), storm of vengeance (hail only each round), wall of ice; Cantrips (10th) ray of frost
Offense
Melee
Circumstance: combat round (melee)
greatsword +38 [+33/+28] (magical, versatile P, reach 10 feet), Damage 3d12+15 slashing plus 2d6 cold and frostbite
Trait
Cold
Effects with this trait deal cold damage. Creatures with this trait have a connection to magical cold.
Trait
Undead
Once living, these creatures were infused after death with negative energy and soul-corrupting evil magic. When reduced to 0 Hit Points, an undead creature is destroyed. Undead creatures are damaged by positive energy, are healed by negative energy, and don't benefit from healing effects.
Immunity
death effects
disease
mental
paralyzed
poison
unconscious
Item
+3 greater striking greatsword
Language
(can't speak any language)
Common
Perception
darkvision
Weakness
fire 20