Actions/Abilities/Traits: (Pathfinder 2e)
Ability
Ectoplasmic Filament [Reaction]
Circumstance: Trigger: A creature within the tanglebone's reach uses an action
A filament of black, oily ectoplasm lashes out at the triggering creature, dealing 2d8+8 slashing damage (DC 25 basic Reflex save). If the filament deals damage, the tanglebones gains 2d8 temporary Hit Points.
Ability
Eerie Flexibility
A tanglebones can shift and adjust its mass to fit into smaller areas, allowing it to fit through tight spaces as if it were a Medium creature. While Squeezing, it can move at its full Speed.
Ability
Gnaw
Circumstance: The tanglebones has Grabbed a foe;
The tanglebones gnaws and chews on the grabbed target with its many skulls, dealing 2d6+8 piercing damage (DC 23 basic Fortitude save). On a critical failure, the creature is also sickened 1 from the pain.
Ability
Skeletal Storm
The tanglebones makes a single claw Strike against every creature in reach. These attacks count toward the tanglebones' multiple attack penalty, but the multiple attack penalty doesn't increase until after the tanglebones makes all its attacks.
Ability
Sprawled Bones
(concentrate) Until the next time it acts, the tanglebones appears as a sprawling mass of bones. It has an automatic result of 35 on Deception checks and DCs to pass as a grisly but seemingly harmless mess.
Offense
Melee
Circumstance: combat round (melee)
claw +17 [+13/+9] (agile, reach 10 feet), Damage 2d8+8 slashing plus Grab
Offense
Ranged
Circumstance: combat round (ranged)
hurled bone +17 [+12/+7] (brutal, range 30 feet), Damage 2d4+8 bludgeoning
Trait
Undead
Once living, these creatures were infused after death with negative energy and soul-corrupting evil magic. When reduced to 0 Hit Points, an undead creature is destroyed. Undead creatures are damaged by positive energy, are healed by negative energy, and don't benefit from healing effects.
Immunity
death effects
disease
paralyze
poison
unconscious
Language
Necril
Perception
darkvision