Actions/Abilities/Traits: (Pathfinder 2e)
Ability
Ability
Male ghost high priest of Aroden
Ability
Draining Touch
Ulthadar attempts to drain a living creature's life force. He makes a ghostly hand Strike but deals no damage on a hit. Instead, the target is drained 1 for 1 day and Ulthadar regains 4 Hit Points.
Ability
Existential Agony
(aura, divine, enchantment, mental) 30 feet. Creatures entering the aura or starting their turn in the aura must succeed at a DC 26 Will save or be stupefied 1 for 1 minute. On a critical failure, the creature is also stunned 3. As a reflection of Ulthadar's emotional state, this aura is active when Ulthadar is agitated or angry and is suppressed when he is calm.
Ability
Rejuvenation
(divine, necromancy) Ulthadar can't move on to the afterlife until Moonstone Hall is restored to a position of prominence within Escadar and staffed with new priests.
Ability
Site Bound
Ulthadar can't leave Moonstone Hall.
Offense
Melee
Circumstance: combat round (melee)
ghostly hand (agile, finesse, magical), Damage 2d6+10 negative
Trait
Incorporeal
An incorporeal creature or object has no physical form. It can pass through solid objects, including walls. When inside an object, an incorporeal creature can't perceive, attack, or interact with anything outside the object, and if it starts its turn in an object, it is slowed 1. Corporeal creatures can pass through an incorporeal creature, but they can't end their movement in its space.
An incorporeal creature can't attempt Strength-based checks against physical creatures or objects—only against incorporeal ones—unless those objects have the ghost touch property rune. Likewise, a corporeal creature can't attempt Strength-based checks against incorporeal creatures or objects.
Incorporeal creatures usually have immunity to effects or conditions that require a physical body, like disease, poison, and precision damage. They usually have resistance against all damage (except force damage and damage from Strikes with the ghost touch property rune), with double the resistance against non-magical damage.
Trait
Spirit
Spirits are ephemeral creatures defined by their spiritual self and often lacking a physical form.
Trait
Undead
Once living, these creatures were infused after death with negative energy and soul-corrupting evil magic. When reduced to 0 Hit Points, an undead creature is destroyed. Undead creatures are damaged by positive energy, are healed by negative energy, and don't benefit from healing effects.
Immunity
death effects
disease
paralyzed
poison
precision
unconscious
Item
moonstone diadem
Language
Azlanti
Common
Perception
darkvision
Resistance
all damage 5 (except force
ghost touch
or positive