Actions/Abilities/Traits: (Pathfinder 2e)
Ability
Ashen Rise
(divine, necromancy) When an umbraex is destroyed, its body discorporates into fine ash before being restored, fully healed, 1d4 rounds later. An umbraex can't use this ability as long as its remains are within an area consecrated to a good deity or an area of bright light. The umbraex can't use Ashen Rise again for 1 day.
Ability
Divine Innate Spells
DC 44; 9th eclipse burst, harm (×3); 7th plane shift (to Material Plane; Negative Energy Plane; or Shadow Plane only), true seeing; 4th darkness (at will); Cantrips (10th) detect magic
Ability
Entropy's Shadow
(aura, divine, necromancy, negative) 40 feet. Umbraex leak entropy and corruption from their very being. A living creature entering or starting its turn in the aura takes 8d6 negative damage with a DC 42 basic Fortitude save. If it fails, it's also enfeebled 1 for 1 minute and pulled 10 feet toward the vanyver.
Ability
Life-Siphoning Screech
(necromancy, occult) The umbraex Flies, shrieking as it passes its enemies. Creatures within 20 feet of the umbraex's flight path take 22d6 mental damage depending on their DC 45 Fortitude save. Critical Success The creature is unaffected. Success The creature takes half damage and is drained 1. Failure The creature takes full damage and is drained 2. Critical Failure The creature takes double damage and is drained 2 and doomed 1.
Ability
Sunlight Powerlessness
An umbraex caught in sunlight is stunned 2 and clumsy 2.
Offense
Melee
Circumstance: combat round (melee)
beak +38 [+33/+28] (magical, reach 20 feet), Damage 2d10+12 piercing plus 2d10 cold and 2d10 persistent negative
Offense
Ranged
Circumstance: combat round (ranged)
icy blast +37 [+32/+27] (cold, magical, range increment 60 feet), Damage 8d6 cold plus 2d10 persistent negative
Trait
Cold
Effects with this trait deal cold damage. Creatures with this trait have a connection to magical cold.
Trait
Darvakka
Entropic undead creatures twisted by the Shadow Plane and Negative Energy Plane.
Trait
Shadow
Magic with this trait involves shadows or the energy of the Shadow Plane. Creatures with this trait are natives of the Shadow Plane. They can survive the basic environmental effects of the Shadow Plane.
Trait
Undead
Once living, these creatures were infused after death with negative energy and soul-corrupting evil magic. When reduced to 0 Hit Points, an undead creature is destroyed. Undead creatures are damaged by positive energy, are healed by negative energy, and don't benefit from healing effects.
Immunity
death effects
disease
paralyzed
poison
unconscious
Language
Abyssal
can't speak any language
Common
Infernal
Necril
telepathy 100 feet
Perception
greater darkvision
lifesense 100 feet
Weakness
fire 15
good 15
silver 15