Size:
Huge
Type:
Dragon
Form:
draconic
Temper:
# App:
1
Lair:
Diet:
Combat Dice:
0
Hit Points:
0
Attack Rank:
0
Passive Defense:
0
Active Defense:
Damage Reduction:
0
Role:
Ground:
Climb/Arboreal:
Flight:
Swim:
Benthic:
Burrow:
Ethereal:

Actions/Abilities/Traits:
(d20)
Actions/Abilities/Traits: (d20)
Action
unknown
unknown
Special (Ex)
Umbral Scion

Actions/Abilities/Traits:
(Pathfinder 2e) (Adult Umbral Dragon)
Actions/Abilities/Traits: (Pathfinder 2e) (Adult Umbral Dragon)
Ability
Ability
+1 status to all saves vs. magic
Ability
Attack of Opportunity [Reaction]
Jaws only.
Ability
Breath Weapon
The umbral dragon breathes in one of two ways. They can't use Breath Weapon again for 1d4 rounds.Negative (necromancy, negative, primal) The dragon breathes a blast of darkness in a 40-foot cone that deals 16d6 negative damage (DC 36 basic Reflex save). Undead creatures take 19d6 force damage instead of the negative damage.Shadows (necromancy, primal, shadow) The dragon breathes a blast of shadows in a 40-foot cone. Each creature within the cone must attempt a DC 36 Fortitude save. Critical Success The creature is unaffected. Success The creature is enfeebled 2 for 1 round. Failure The creature is enfeebled 2 for 1 minute. Critical Failure The creature is enfeebled 2 for 1 minute and blinded for 1 round.
Ability
Draconic Frenzy
The dragon makes two claw Strikes and one wing Strike in any order.
Ability
Draconic Momentum
The dragon recharges their Breath Weapon whenever they score a critical hit with a Strike.
Ability
Frightful Presence
(aura, emotion, fear, mental) 90 feet, DC 34
Ability
Ghost Bane
An umbral dragon's Strikes affect incorporeal creatures with the effects of a ghost touch property rune, and an umbral dragon's jaws deal an additional 6d6 force damage to undead.
Ability
Primal Innate Spells
DC 36; 7th darkness (at will), shadow walk, vampiric exsanguination; Cantrips (7th) detect magic
Offense
Melee
Circumstance: combat round (melee)
jaws +30 [+25/+20] (negative, reach 15 feet), Damage 3d10+14 piercing plus 3d6 negative
Trait
Dragon
Dragons are reptilian creatures, often winged or with the power of flight. Most are able to use a breath weapon and are immune to sleep and paralysis.
Trait
Shadow
Magic with this trait involves shadows or the energy of the Shadow Plane. Creatures with this trait are natives of the Shadow Plane. They can survive the basic environmental effects of the Shadow Plane.
Immunity
negative
paralyzed
sleep
Language
Common
Draconic
Necril
Shadowtongue
Perception
greater darkvision
scent (imprecise) 60 feet

Actions/Abilities/Traits:
(Pathfinder 2e) (Ancient Umbral Dragon)
Actions/Abilities/Traits: (Pathfinder 2e) (Ancient Umbral Dragon)
Ability
Ability
+1 status to all saves vs. magic
Ability
Attack of Opportunity [Reaction]
Jaws only.
Ability
Breath Weapon
The umbral dragon breathes in one of two ways. They can't use Breath Weapon again for 1d4 rounds.Negative (necromancy, negative, primal) The dragon breathes a blast of darkness in a 50-foot cone that deals 21d6 negative damage (DC 42 basic Reflex save). Undead creatures take 25d6 force damage instead of the negative damage.Shadows (necromancy, primal, shadow) The dragon breathes a blast of shadows in a 50-foot cone. Each creature within the cone must attempt a DC 42 Fortitude save. Critical Success The creature is unaffected. Success The creature is enfeebled 3 for 1 round. Failure The creature is enfeebled 3 for 1 minute. Critical Failure The creature is enfeebled 3 for 1 minute and blinded for 1 round.
Ability
Draconic Frenzy
The dragon makes two claw Strikes and one wing Strike in any order.
Ability
Draconic Momentum
The dragon recharges their Breath Weapon whenever they score a critical hit with a Strike.
Ability
Drain Vigor
(primal, necromancy) When the dragon deals negative damage to a living creature with its jaws Strike, the umbral dragon gains 20 temporary Hit Points and the creature must succeed at a DC 41 Fortitude save or become enfeebled 2. Further damage dealt by the dragon's jaws Strike increases the enfeebled condition value by 2 on a failed save, to a maximum of enfeebled 4.
Ability
Frightful Presence
(aura, emotion, fear, mental) 90 feet, DC 40
Ability
Ghost Bane
An umbral dragon's Strikes affect incorporeal creatures with the effects of a ghost touch property rune, and an umbral dragon's jaws deal an additional 8d6 force damage to undead.
Ability
Primal Innate Spells
DC 42; 10th massacre; 9th darkness (at will), finger of death; 8th vampiric exsanguination (at will); Cantrips (10th) detect magic
Ability
Rituals
DC 42; 2nd create undead (shadows only)
Offense
Melee
Circumstance: combat round (melee)
jaws +38 [+33/+28] (negative, magical, reach 20 feet), Damage 4d10+18 piercing plus 4d6 negative and drain vigor
Trait
Dragon
Dragons are reptilian creatures, often winged or with the power of flight. Most are able to use a breath weapon and are immune to sleep and paralysis.
Trait
Shadow
Magic with this trait involves shadows or the energy of the Shadow Plane. Creatures with this trait are natives of the Shadow Plane. They can survive the basic environmental effects of the Shadow Plane.
Immunity
negative
paralyzed
sleep
Language
Common
Daemonic
Draconic
Necril
Shadowtongue
Perception
greater darkvision
scent (imprecise) 60 feet
tremorsense (imprecise) 60 feet

Actions/Abilities/Traits:
(Pathfinder 2e) (Young Umbral Dragon)
Actions/Abilities/Traits: (Pathfinder 2e) (Young Umbral Dragon)
Ability
Attack of Opportunity [Reaction]
Jaws only.
Ability
Breath Weapon
(necromancy, negative, primal) The dragon breathes a blast of darkness that deals 12d6 negative energy damage in a 30-foot cone (DC 30 basic Reflex save). They can't use Breath Weapon again for 1d4 rounds. Undead creatures take 14d6 force damage instead of the negative damage.
Ability
Draconic Frenzy
The dragon makes two claw Strikes and one wing Strike in any order.
Ability
Draconic Momentum
The dragon recharges their Breath Weapon whenever they score a critical hit with a Strike.
Ability
Frightful Presence
(aura, emotion, fear, mental) 90 feet, DC 26
Ability
Ghost Bane
An umbral dragon's Strikes affect incorporeal creatures with the effects of a ghost touch property rune, and an umbral dragon's jaws deal an additional 4d6 force damage to undead.
Ability
Primal Innate Spells
DC 30; 4th darkness (×3); Cantrips (4th) detect magic
Offense
Melee
Circumstance: combat round (melee)
jaws +24 [+19/+14] (negative, reach 10 feet), Damage 2d10+13 piercing plus 2d6 negative
Trait
Dragon
Dragons are reptilian creatures, often winged or with the power of flight. Most are able to use a breath weapon and are immune to sleep and paralysis.
Trait
Shadow
Magic with this trait involves shadows or the energy of the Shadow Plane. Creatures with this trait are natives of the Shadow Plane. They can survive the basic environmental effects of the Shadow Plane.
Immunity
negative
paralyzed
sleep
Language
Common
Draconic
Shadowtongue
Perception
greater darkvision
scent (imprecise) 60 feet