Actions/Abilities/Traits: (Pathfinder 2e) (Vanth)
Ability
Ability
+1 status to all saves vs. magic
Ability
Attack of Opportunity [Reaction]
Ability
Divine Innate Spells
DC 22; 5th dimension door; 4th dimension door (at will); 3rd locate (×3), searing light (×3); 2nd invisibility (at will; self only)
Ability
Frightful Presence
(aura, emotion, fear, mental) 20 feet, DC 22
Ability
Infuse Weapon
(divine, evocation) A vanth's scythe is its symbol of office and gains a measure of its personal power. This scythe becomes a +1 scythe and is treated as if it were adamantine while the vanth wields it. A vanth whose scythe is taken or destroyed can infuse a new one with an hour of work.
Ability
Spirit Touch
An vanth's Strikes affect incorporeal creatures with the effects of a ghost touch property rune and deal 2d6 negative damage to living creatures and 2d6 positive damage to undead.
Ability
Vanth's Curse
Frequency: three times per day
Effect: The vanth bestows a curse on a creature by touching it with its scythe. The creature must attempt a DC 25 Will save. Critical Success The target is unaffected and is temporarily immune to Vanth's Curse for 24 hours. Success The target feels a momentary shudder of doom and is stupefied 1 for 1 minute by the distracting sensation. Failure The target becomes morose and glum as it accepts its own inevitable fate. For 1 hour, the target is stupefied 2. Each time the target gains the dying condition, the stupefied condition value increases by 1, to a maximum value of stupefied 4. Critical Failure As failure, but the effect is permanent.
Offense
Melee
Circumstance: combat round (melee)
scythe +18 [+13/+8] (deadly d10, magical, trip), Damage 1d10+8 slashing plus spirit touch
Trait
Monitor
Creatures that hail from or have a strong connection to the neutrally aligned planes are called monitors. Monitors can survive the basic environmental effects of planes in the Outer Sphere.
Trait
Psychopomp
A family of monitors spawned within the Boneyard to convey souls to the Outer Planes, most psychopomps are true neutral. They typically have darkvision, lifesense, and spirit touch, and they are immune to death effects.
Immunity
death effects
disease
Item
+1 scythe
Language
Abyssal
Celestial
Infernal
Requian
Perception
darkvision
lifesense 60 feet
Resistance
negative 10
poison 10
Actions/Abilities/Traits: (Pathfinder 2e) (Vanth Warrior)
Ability
Ability
Circumstance: Trigger: The soul slime takes physical damage;
+1 status to all saves vs. magic
Ability
Attack of Opportunity [Reaction]
Ability
Divine Innate Spells
DC 34, attack +26; 5th dimension door; 4th dimension door (at will); 3rd locate (×3), searing light (×3); 2nd invisibility (at will; self only)
Ability
Frightful Presence
(aura, emotion, fear, mental) 20 feet, DC 34.
Ability
Infuse Weapon
(divine, evocation) A vanth's scythe is their symbol of office and gains a measure of their personal power. This scythe becomes a +2 striking scythe and is treated as if it were adamantine while the vanth wields it. A vanth whose scythe is taken or destroyed can infuse a new one with an hour of work.
Ability
Reaping Scythe
The vanth throws their scythe, which flies in a 60-foot line, dealing 6d8 slashing damage to all creatures in the area (DC 34 basic Reflex save) and returns to the vanth's hand.
Ability
Spirit Touch
A vanth's Strikes affect incorporeal creatures with the effects of a ghost touch property rune and deal 3d6 negative damage to living creatures and 3d6 positive damage to undead.
Ability
Vanth's Curse
Frequency: three times per day
Effect: The vanth bestows a curse on a creature by touching it with their scythe. The creature must attempt a DC 34 Will save. Critical Success The target is unaffected and is temporarily immune to Vanth's Curse for 24 hours. Success The target feels a momentary shudder of doom and is stupefied 2 for 1 minute by the distracting sensation. Failure The target becomes morose and glum as it accepts its own inevitable fate. For 1 hour, the target is stupefied 3. Each time the target gains the dying condition, the stupefied value increases by 1, to a maximum value of stupefied 6. Critical Failure As failure, but the effect is permanent.
Offense
Melee
Circumstance: combat round (melee)
scythe +29 [+24/+19] (deadly d10, magical, trip), Damage 3d12+14 slashing plus spirit touch
Trait
Monitor
Creatures that hail from or have a strong connection to the neutrally aligned planes are called monitors. Monitors can survive the basic environmental effects of planes in the Outer Sphere.
Trait
Psychopomp
A family of monitors spawned within the Boneyard to convey souls to the Outer Planes, most psychopomps are true neutral. They typically have darkvision, lifesense, and spirit touch, and they are immune to death effects.
Immunity
death effects
disease
Item
scythe
Language
Abyssal
Celestial
Infernal
Requian
Perception
darkvision
lifesense 60 feet
Resistance
negative 10
poison 10