Actions/Abilities/Traits: (Pathfinder 2e)
Ability
Ghostly Grasp
A grappling spirit can Grapple corporeal creatures despite being incorporeal. The grappling spirit uses their Athletics check to Grapple as normal but can't use Athletics for other actions that require corporeal contact, like Force Open or Trip.
Ability
Submission Lock
Circumstance: The grappling spirit has a creature grabbed or restrained;
The spirit saps their opponent's strength with a supernatural grip. The grappling spirit attempts an Athletics check to Grapple a creature they have grabbed or restrained, also adding 4d10+12 negative damage, depending on the result. Critical Success The creature takes double damage. If it's already enfeebled, it falls unconscious. If not, it is enfeebled 2 until the end of its next turn and enfeebled 1 for 1 minute. Success The creature takes full damage and is enfeebled 1 until the end of its next turn.
Ability
Teleporting Clothesline
Circumstance: The grappling spirit has a creature grabbed or restrained;
(conjuration, occult, teleportation) Requirements: The grappling spirit has a creature grabbed or restrained; Effect The grappling spirit pushes the creature 15 feet in a straight line. The spirit immediately teleports 20 feet to intercept. They make a ghostly hand Strike against the creature. On a hit, the creature is knocked prone, and on a critical hit, it also takes an additional 2d6 bludgeoning damage as it's driven to the ground.
Ability
Victory Celebration
If a spirit knocks a creature unconscious, each creature within 60 feet that witnesses the victory is targeted with a DC 26 roaring applause spell. The spirit must spend all their actions until the end of the turn celebrating, and a new medal or belt appears on the spirit.
Ability
Warrior's Mask
4 status penalty to AC and Reflex saving throws. If the mask is put back on, the grappling spirit ends their frenzy.
Offense
Melee
Circumstance: combat round (melee)
ghostly hand +21 [+17/+13] (agile, finesse, magical, nonlethal), Damage 2d10+12 negative plus Improved Grab
Trait
Incorporeal
An incorporeal creature or object has no physical form. It can pass through solid objects, including walls. When inside an object, an incorporeal creature can't perceive, attack, or interact with anything outside the object, and if it starts its turn in an object, it is slowed 1. Corporeal creatures can pass through an incorporeal creature, but they can't end their movement in its space.
An incorporeal creature can't attempt Strength-based checks against physical creatures or objects—only against incorporeal ones—unless those objects have the ghost touch property rune. Likewise, a corporeal creature can't attempt Strength-based checks against incorporeal creatures or objects.
Incorporeal creatures usually have immunity to effects or conditions that require a physical body, like disease, poison, and precision damage. They usually have resistance against all damage (except force damage and damage from Strikes with the ghost touch property rune), with double the resistance against non-magical damage.
Trait
Spirit
Spirits are ephemeral creatures defined by their spiritual self and often lacking a physical form.
Trait
Undead
Once living, these creatures were infused after death with negative energy and soul-corrupting evil magic. When reduced to 0 Hit Points, an undead creature is destroyed. Undead creatures are damaged by positive energy, are healed by negative energy, and don't benefit from healing effects.
Immunity
death effects
disease
paralyzed
poison
precision
sleep
Language
Common
Perception
darkvision
Resistance
all damage 10 (except force
ghost touch
or positive