Actions/Abilities/Traits: (Pathfinder 2e)
Ability
Clacking Exoskeleton
A creature that can hear gains a +2 circumstance bonus to its Perception DC against a vexgit's attempts to Sneak.
Ability
Destructive Smash
A vexgit's maul Strike against an object deals ignores up to 5 of the object's Hardness.
Ability
Gremlin Snare
Frequency: once per hour
Effect: The vexgit creates a snare of their level or lower that normally takes 1 minute to craft at no cost. A single vexgit can maintain one gremlin snare at a timeāif they create a new snare, the previously created one vanishes.
Ability
Primal Innate Spells
DC 17; 1st alarm; Cantrips (1st) prestidigitation
Ability
Rusting Grasp
Frequency: once per hour
Effect: The vexgit makes a +9 spell attack against a creature or unattended object. If they succeed, the vexgit deals 1d6 damage (doubled on a critical hit) to a metal item the target is wearing or holding, ignoring its Hardness. If they hit an unattended metal item, the item takes this damage automatically. If a creature uses Shield Block with a metal shield against this attack, the shield is automatically broken, but no other item is rusted on that attack.
Ability
Speedy Sabotage
When a vexgit succeeds or critically succeeds at a check to Disable a Device, they gain an additional success toward disabling a complex device.
Offense
Melee
Circumstance: combat round (melee)
maul +8 [+3/-2] (shove), Damage 1d12+1 bludgeoning plus Destructive Smash
Trait
Fey
Creatures of the First World are called the fey.
Trait
Gremlin
Cruel and mischievous fey, gremlins have acclimated to life on the Material Plane.
Item
maul
Language
Undercommon
Perception
darkvision
Weakness
cold iron 2