Actions/Abilities/Traits: (Pathfinder 2e)
Ability
Hostile Duet [Reaction]
Circumstance: Trigger: A hostile creature within 30 feet creates an effect with
Trigger: A hostile creature within 30 feet creates an effect with the auditory trait that provides bonuses to itself or its allies; Effect The melody on the wind recreates the auditory effect, gaining the bonuses for itself and its allies as long as the original effect persists.
Ability
Mesmerizing Melody
(auditory, concentrate, enchantment, mental, primal) The melody on the wind sings in a sonorous chorus. Any creature in a 30-foot emanation must attempt a DC 30 Will save to resist becoming fascinated by the melody on the wind. A creature that succeeds at its save is temporarily immune for 24 hours. Critical Success The creature is unaffected. Success The creature is fascinated for 1 round. Failure The creature is fascinated for 1d4 rounds.
Ability
Retune [Reaction]
Circumstance: Trigger: The melody on the wind is targeted by a spell with the a
Trigger: The melody on the wind is targeted by a spell with the auditory trait; Effect The melody on the wind attempts to counteract the spell. If it succeeds, the spell effect is caught in a blast of wind that sweeps it back to its origin, affecting the caster. Targets of the triggering effect other than the melody on the wind are still affected normally.
Ability
Swiftness
The melody on the wind's movement doesn't trigger reactions.
Offense
Melee
Circumstance: combat round (melee)
wind gust +23 [+19/+15] (agile, finesse), Damage 2d10+10 bludgeoning plus Push
Offense
Ranged
Circumstance: combat round (ranged)
solid refrain +23 [+18/+13] (range increment 70 feet), Damage 2d8+10 sonic
Trait
Air
Effects with the air trait either manipulate or conjure air. Those that manipulate air have no effect in a vacuum or an area without air. Creatures with this trait consist primarily of air or have a magical connection to that element. Planes with this trait consist mostly of open spaces and air with various degrees of turbulence, though they also contain rare islands of floating stone and other elements and energies.
Trait
Elemental
Elementals are creatures directly tied to an element and native to the Elemental Planes. Elementals don't need to breathe.
Immunity
bleed
paralyzed
poison
sleep
Language
Auran
Perception
darkvision