MASTER SWORDSMAN

CRASSUS JARRED
War expert who wields any type of weapon.


FIGHTER PROFILE & LEVEL PROGRESSION

LEVEL : 12
AGE : 24
SEX : M
HIT POINTS : 47
STRENGTH : 12
DEXTERITY : 10
INTELLIGENCE : 9
CONSTITUTION : 11
WISDOM : 10
CHARISMA : 14
LV13 : +8 HP, Normal Sword LV2
LV14 : +8 HP
LV15 : +8 HP
LV16 : +4 HP, Normal Sword LV3
LV17 : +4 HP
LV18 : +4 HP
LV19 : +4 HP, Normal Sword LV4
LV20 : +4 HP
LV21 : +4 HP


FIGHTER ABILITIES

Whirlwind Attack + Sure-Killing Technique: A radial sword slash; costs minor vitality.
Normal Combo 3 sword slashes, 1 Smash Kick.
Rising Crescent + A rising sword uppercut, plus another slash finisher.
Crescent Slash + A swift sword slash with excellent range.
Floor Slide + The Fighter slides along the floor to pick several items at once.
Smash Kick Hold and release A forward kick that knocks down enemies.
Power Attack + A single powerful sword strike with start-up lag.
Coup de Grace Tap rapidly Must be near a fallen enemy to attack repeatedly.
Sky Slash In air, A jumping aerial attack with the sword.
Windripper Slash In air, + The Fighter slashes outward in the air against rear attacks.
Skydiving Stab In air, + The Fighter falls to the ground with the sword angled down.
Dash or Runs in the specified direction with a burst of speed.
Dash Attack Dash, then A swift sword swing during the dash.
Long Jump Dash, then A jump that has a longer range than normal.
Guard + hold The Fighter holds up the shield to defend from physical attacks.
Crouch + hold The Fighter crouches down to avoid high-level attacks.
Backstep + tap twice The Fighter hops backward to avoid attacks.
Ambidexterity Equip Short Sword The Fighter may fight with two swords but without a shield.


PLAYER SELECT


© 1996 CAPCOM Co. Ltd., Tactical Studies Rules