Dungeon Units The dungeon has a good mix of flying units, ranged units, and a powerful melee troop in the minotaur. Although it gets off to a somewhat slow start and its army is expensive to field, the dungeon creatures are among the most powerful units of any town. Additionally, this town's strong magic bolsters the effective strength of a dungeon army. Troglodyte/Infernal Troglodyte Troglodytes are weak first-level troops, but the upgraded infernal trogs are fairly decent foot soldiers. They fall in the middle of the pack of first-level creatures. You really can't expect to get far with these troops and need to instead climb to the beholder as fast as possible. Harpy/Harpy Hag The harpy is a fairly weak creature, but the harpy hag gains a considerable upgrade in speed and gets the valuable no retaliation ability. Both creatures have a special attack that returns them to the hex they started from when they attack. So if you are six hexes away from a stack of pikemen, the harpies would rush up, attack, suffer retaliation, and then fly back to their starting hex, coincidentally out of range of the pikemen's next attack. This ability doesn't help at all for engaging ranged units. However, this ability is useful in conjunction with the no retaliation ability for the harpy hag. What that means is you can rush up to attack an enemy and then run away, forcing the enemy to chase after the harpy hags. The harpies and troglodytes are highly vulnerable to enemy ranged units and should beware archers, gogs, and lizardmen.
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