Necropolis Units The necropolis has some excellent units, but also some pathetic ones as well. The walking dead and wights are terrible, but the death knight is an awesome unit. This town type has strong magic to amplify its creatures, and can produce hordes of skeletons. This town's creatures unfortunately do not experience the benefits of morale, although they can experience luck. Also, they are vulnerable to the undead spell. Conversely, though, you can cast death ripple and not harm your undead troops. Skeleton/Skeleton Warrior The skeleton is a good first-level troop and the skeleton warrior gains very significant improvements in attack, defense, and speed. Thanks to the necromancy ability, you can amass a huge army of these creatures. However, the necromancy ability produces skeletons and not skeleton warriors. Upgrade these undead creatures early to gain their improved strength. As with all undead, use spells that hurt the living but don't harm the undead, such as death ripple. Beware of destroy undead, however, because skeletons are highly vulnerable to this spell. Skeleton armies are particularly vulnerable to ranged units until the lich and vampire lord arrive to help. Walking Dead/Zombie The walking dead is a poor man's version of the dwarf: slow and durable. Unfortunately, it has fewer hit points and isn't even that strong offensively, nor does it have the dwarf's magic resistance. The zombie is only slightly better and is still excessively slow. Both creatures are fodder for archers and other ranged troops. It isn't recommended to use walking dead or zombies in any instance except as decoys for less competent commanders. Skeleton warriors are better in attack, defense, damage, and speed. You might be better off using the skeleton transformer to convert your zombies to skeletons, or conquer a stronghold and sell zombies for gold. Unfortunately, you need the zombie dwelling for the higher level dwellings. Don't bother with the upgrade or with buying too many walking dead.
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