Index
Dueling

If you fancy your character to be the model of the traditional Jedi, or perhaps one of Han Solo's progenitors, then the dueling feat will be right up your alley. It's something of an alternative to the Two-weapon proficiency, but instead of reducing penalties, dueling simply takes a good thing and makes it better. If you use a single-handed weapon (such as a lightsaber, sword, or blaster pistol), and keep your off-hand free, then the dueling feat will add a bonus to both your attack and defense. You won't deal any extra damage, but you will last longer in battle and will be able to more easily strike your opponents. This feat is one that you'll want to consider giving to your Jedi NPCs as soon as you get an opportunity; few of them will have enough spare feats to excel in Two-weapon fighting, so a single lightsaber and this feat is a good compromise between defense and offensive capabilities.

RankPrerequisitesEffect
First RankLevel 1+1 to attack and defense
Second RankLevel 4+2 to attack and defense
Third RankLevel 8+3 to attack and defense

Sneak Attack 1

Only scoundrels can use the sneak attack feat, and indeed get a new rank in it for free at every other level-up; it corresponds roughly to the backstab attack of a thief character in traditional Dungeons & Dragons. When you successfully hit with a sneak attack, you add damage to the blow, but there are conditions. Since it's a sneak attack, you have to ensure that your quarry either doesn't know the blow is about to arrive, or simply can't do anything to defend himself. It can be applied when you are attacking an enemy from behind, if your target is stunned or immobilized, or if the scoundrel is in stealth mode. Since attacking automatically brings you out of stealth mode, you'll only get one shot at a sneak attack before your target is alerted to your presence. Of course, if you kill him or her in one blow, you won't have to worry about that.

The most useful application of sneak attack comes in conjunction with Force powers that stun opponents; since these powers are cheap and generally quite effective, you can have one of your party members stun an opponent, while your scoundrel proceeds to wipe them out with just a few hits.

RankPrerequisitesEffect
First RankLevel 1Adds 1-6 damage to a successful hit
Second RankLevel 3Adds 2-12 damage to a successful hit
Third RankLevel 5Adds 3-18 damage to a successful hit
Fourth RankLevel 7Adds 4-24 damage to a successful hit
Fifth RankLevel 9Adds 5-30 damage to a successful hit
Sixth RankLevel 11Adds 6-36 damage to a successful hit
Seventh RankLevel 13Adds 7-42 damage to a successful hit
Eighth RankLevel 15Adds 8-48 damage to a successful hit
Ninth RankLevel 17Adds 9-54 damage to a successful hit
Tenth RankLevel 19Adds 10-60 damage to a successful hit