This feat allows the character to use implants, which can have drastic effects on a character's statistics and attributes. Since most implants are used to increase a single attribute by one for each level of the implant, gaining a level in this feat can be thought of as gaining another attribute point to allocate (assuming you can find an implant that modifies an attribute that will actually be useful to you). Scouts gain all three levels of this for free as soon as they're available, but the other classes would be wise to consider this as a back-up feat if nothing else seems to pop out at you. This feat is cumulative, so if you achieve the third rank, you can use level one, two, or three implants.
Rank | Prerequisites | Effect |
First Rank | Level 1 | Allows use of level one implants |
Improved Rank | Level 4 | Allows use of level two implants |
Master Rank | Level 8 | Allows use of level three implants |
Toughness
Toughness has two separate effects, depending on the rank that you advance it to. The first rank and the third rank each cumulatively add one to your vitality total for each level of your character; if you achieved the first rank of this feat upon reaching level 12, for instance, your character would instantly gain 12 vitality, and would gain an extra health point at each level-up thereafter. The third rank doubles the point bonus, meaning that if you achieved the third rank of this feat at level 12, you'd still possess the 12 extra vitality from the first rank, but also instantaneously gain another 12 points. Every time you leveled-up from then, you'd gain two points of vitality.
The second rank differs from the first and third in that it reduces the damage dealt to you by two points. This applies to each individual attack, and works against any form of damage, not just physical. While the extra health from ranks one and three will be helpful to any character, this rank is of most use to melee-range characters, since they will often be taking damage from multiple enemies at the same time, or will be the target of opponents that can attack multiple times per turn. The damage reduction affects every attack from an opponent, so if an opponent with two weapons hits you twice, your character would take four less damage during that round.
This feat is of somewhat universal utility; it fits almost any character, since everyone takes damage. It's perhaps most useful for the aforementioned melee fighters, since they will be the ones who will generally be targeted by the most enemies during any given fight.
Rank | Prerequisites | Effect |
First Rank | Level 1 | Adds 1 vitality per level (retroactive) |
Second Rank | Level 4 | Reduces all damage taken by 2 |
Third Rank | Level 8 | Adds 1 vitality per level (retroactive) |
Scoundrel's Luck
As you might've guessed from this feat's name, it is only available for the scoundrel class. (So where's the feat called scout's honor?) To compensate for the scoundrel's discomfort when wearing medium or heavy armor, scoundrel's luck simply adds a bonus to defense that is always active, even when the character is wearing no armor. This is an automatic feat that scoundrels gain for free upon hitting the appropriate level.
Rank | Prerequisites | Effect |
First Rank | Level 1 | +2 to defense |
Second Rank | Level 6 | +4 to defense |
Third Rank | Level 8 | +6 to defense |