Index
Flurry

Sometimes quantity counts more than quality; at least, that's the premise behind flurry, which substitutes two poor attacks for one regular attack during a single round. Instead of taking a single attack during a round, flurry allows you to make two attacks, each with a penalty to your attack number, and also lowers your defense for three seconds, so that one of your opponents will usually get in a cheap shot. Like critical strike, flurry is only available for melee weapons.

Flurry is the active combat feat to increase to its highest rank. At low levels, you'll want to have your character pursue passive feats that are always active, but when you begin looking for a useful active feat, this is the one that you'll almost always want to max out. Critical strike has its uses, but the defense penalty is a tremendous drawback, while power attack is, well, fairly useless in most cases. Flurry is just plain better than either of those feats when you compare all of them at their highest ranks. More attacks is a surefire way of increasing the rate that you deal out damage, and the attack penalty at the second and third ranks is negligible, as is the defense penalty. Once you hit the third rank, especially, you will be able to essentially replace your regular attack with a queue full of flurries.

Note that flurry is only good for one extra attack per turn; if you use two weapons at once, the weapon in your main hand will be granted the extra attack, so that you'd have a total of three attacks during a round. However, you can combine flurry with Force speed to gain even more attacks, so that a character with two weapons, master flurry, and master Force speed will have an incredible five attacks per round.

RankPrerequisitesEffect
First RankLevel 1Two attacks per round, both at -4 attack; -4 defense for three seconds
Improved RankLevel 4Two attacks per round, both at -2 attack; -2 defense for three seconds
Master RankLevel 8Two attacks per round, both at -1 attack; -1 defense for three seconds

Rapid Shot

Rapid shot is essentially the same as flurry, except that it only works in conjunction with blasters or other ranged weapons.

PrerequisitesEffect
First RankLevel 1Two attacks per round, both at -4 attack; -4 defense for three seconds
Improved RankLevel 4Two attacks per round, both at -2 attack; -2 defense for three seconds
Master RankLevel 8Two attacks per round, both at -1 attack; -1 defense for three seconds

Power Attack

If you're using a melee weapon, then power attack can greatly increase the damage a successful strike dishes out, but it unfortunately reduces your attack bonus, rendering said strikes more difficult to accomplish. This is of minor use against powerful opponents, against whom you will need as high a chance to hit as possible, but against less significant foes, the extra damage can end skirmishes quickly. Note that there are diminishing returns as you add a third rank to this skill; if you find that the improved rank helps you kill foes quickly enough, you might want to save your feat point for something more utilitarian.

PrerequisitesEffect
First RankLevel 1+5 damage per hit; -3 attack penalty
Improved RankLevel 4+8 damage per hit; -3 attack penalty
Master RankLevel 8+10 damage per hit; -3 attack penalty

Power Blast

Power blast is essentially the same as power attack, except that it can only be used with a ranged weapon.

PrerequisitesEffect
First RankLevel 1+5 damage per hit; -3 attack penalty
Improved RankLevel 4+8 damage per hit; -3 attack penalty
Master RankLevel 8+10 damage per hit; -3 attack penalty